Spell Detail

Freedom Of Movement

Description

subject moves normally despite impediments to movement.

this spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. all combat maneuver checks made to grapple the target automatically fail. the subject automatically succeeds on any combat maneuver checks and escape artist checks made to escape a grapple or a pin. the spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. the freedom of movement spell does not, however, grant water breathing.

Source: Core Rulebook

Effects

  • subject moves normally despite impediments to movement.

Casting

System
PF1E
School
Abjuration
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
personal or touch
Target
you or creature touched
Area
Duration
10 min./level
Saving Throw
will negates (harmless)
Spell Resistance
Yes

Class Levels

  • Alchemist 4
  • Bard 4
  • Cleric 4
  • Druid 4
  • Hunter 4
  • Inquisitor 4
  • Oracle 4
  • Ranger 4
  • Skald 4
  • Warpriest 4

Components

  • verbal
  • somatic
  • material
    a leather strip bound to the target
  • divine_focus

Tags

abjuration