Spell Detail

Freezing Sphere

Description

freezes water or deals cold damage.

freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 40-foot-radius burst, dealing 1d6 points of cold damage per caster level (maximum 15d6) to each creature in the area. a creature of the water subtype instead takes 1d8 points of cold damage per caster level (maximum 15d8) and is staggered for 1d4 rounds. if the freezing sphere strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches in a 40-foot radius. this ice lasts for 1 round per caster level. creatures that were swimming on the surface of a targeted body of water become trapped in the ice. attempting to break free is a full-round action. a trapped creature must make a dc 25 strength check or a dc 25 escape artist check to do so. you can refrain from firing the globe after completing the spell, if you wish. treat this as a touch spell for which you are holding the charge. you can hold the charge for as long as 1 round per level, at the end of which time the freezing sphere bursts centered on you (and you receive no saving throw to resist its effect). firing the globe in a later round is a standard action.

Source: Core Rulebook

Effects

  • freezes water or deals cold damage.

Casting

System
PF1E
School
Evocation
Subschool
Element
Cold
Dismissible
No
Casting Time
1 standard action
Range
long (400 ft. + 40 ft./level)
Target
see text
Area
Duration
instantaneous or 1 round/level; see text
Saving Throw
reflex half; see text
Spell Resistance
Yes

Class Levels

  • Arcanist 6
  • Elementalist Wizard 6
  • Magus 6
  • Sorcerer 6
  • Wizard 6

Components

  • verbal
  • somatic
  • focus
    a small crystal sphere

Tags

evocation cold