Spell Detail
Freezing Sphere
Description
freezes water or deals cold damage.
freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 40-foot-radius burst, dealing 1d6 points of cold damage per caster level (maximum 15d6) to each creature in the area. a creature of the water subtype instead takes 1d8 points of cold damage per caster level (maximum 15d8) and is staggered for 1d4 rounds. if the freezing sphere strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches in a 40-foot radius. this ice lasts for 1 round per caster level. creatures that were swimming on the surface of a targeted body of water become trapped in the ice. attempting to break free is a full-round action. a trapped creature must make a dc 25 strength check or a dc 25 escape artist check to do so. you can refrain from firing the globe after completing the spell, if you wish. treat this as a touch spell for which you are holding the charge. you can hold the charge for as long as 1 round per level, at the end of which time the freezing sphere bursts centered on you (and you receive no saving throw to resist its effect). firing the globe in a later round is a standard action.
Effects
- freezes water or deals cold damage.
Casting
- System
- PF1E
- School
- Evocation
- Subschool
- —
- Element
- Cold
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- long (400 ft. + 40 ft./level)
- Target
- see text
- Area
- —
- Duration
- instantaneous or 1 round/level; see text
- Saving Throw
- reflex half; see text
- Spell Resistance
- Yes
Class Levels
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Sorcerer 6
- Wizard 6
Components
- verbal
- somatic
-
focus
a small crystal sphere