Spell Detail

Ghost Wolf

Description

conjures a large, quasi-real, wolflike creature made of roiling black smoke.

this spell conjures a large, quasi-real, wolflike creature made of roiling black smoke. it functions as phantom steed, except as noted above. in addition, the creature radiates an aura of fear. any creature with fewer than 6 hit dice within 30 feet (except the ghost wolf‘s rider) must make a will save or become shaken for 1d4 rounds (this is a mind-affecting fear effect). a creature that makes its will save is unaffected by the steed's fear aura for 24 hours. the ghost wolf may also be used in combat. once per round, the rider may direct the ghost wolf to attack in battle as a free action (bite +10, 1d8+6 points of damage); unlike an animal mount, this does not require a ride check or any training. once the ghost wolf attacks, it lasts for only 1 round per level thereafter.

Source: Advanced Race Guide

Effects

  • conjures a large, quasi-real, wolflike creature made of roiling black smoke.

Casting

System
PF1E
School
Conjuration
Subschool
Creation
Element
Dismissible
Yes
Casting Time
10 minutes
Range
0 ft.
Target
one quasi-real wolflike creature
Area
Duration
1 hour/level (d) or 1 round/level; see text
Saving Throw
none (see description)
Spell Resistance
No

Class Levels

  • Arcanist 4
  • Bloodrager 4
  • Sorcerer 4
  • Summoner 2
  • Wizard 4

Components

  • verbal
  • somatic
  • focus
    dire wolf tooth

Tags

conjuration creation