Spell Detail

Giant Form Ii

Description

turns you into a huge giant.

this spell functions as giant form i except that it also allows you to assume the form of any huge creature of the giant type. you gain the following abilities: a +8 size bonus to strength, a –2 penalty to dexterity, a +6 size bonus to constitution, a +6 natural armor bonus, low-light vision, and a +10 foot enhancement bonus to your speed. if the form you assume has any of the following abilities, you gain the listed ability: swim 60 feet, darkvision 60 feet, rend (2d8 damage), regeneration 5, rock catching, and rock throwing (range 120 feet, 2d10 damage). if the creature has immunity or resistance to one element, you gain that immunity or resistance. if the creature has vulnerability to an element, you gain that vulnerability.

Source: Core Rulebook

Effects

  • turns you into a huge giant.

Casting

System
PF1E
School
Transmutation
Subschool
Polymorph
Element
Dismissible
Yes
Casting Time
1 standard action
Range
personal
Target
you
Area
Duration
1 min./level (d)
Saving Throw
Spell Resistance
No

Class Levels

  • Arcanist 8
  • Sorcerer 8
  • Wizard 8

Components

  • verbal
  • somatic
  • material
    a piece of the creature whose form you plan to assume

Tags

transmutation polymorph