Spell Detail

Grease

Description

makes 10-ft. square or one object slippery.

a grease spell covers a solid surface with a layer of slippery grease. any creature in the area when the spell is cast must make a successful reflex save or fall. a creature can walk within or through the area of grease at half normal speed with a dc 10 acrobatics check. failure means it can't move that round (and must then make a reflex save or fall), while failure by 5 or more means it falls (see the acrobatics skill for details). creatures that do not move on their turn do not need to make this check and are not considered flat-footed. the spell can also be used to create a greasy coating on an item. material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a reflex saving throw to avoid the effect. if the initial saving throw fails, the creature immediately drops the item. a saving throw must be made in each round that the creature attempts to pick up or use the greased item. a creature wearing greased armor or clothing gains a +10 circumstance bonus on escape artist checks and combat maneuver checks made to escape a grapple, and to their cmd to avoid being grappled.

Source: Core Rulebook

Effects

  • makes 10-ft. square or one object slippery.

Casting

System
PF1E
School
Conjuration
Subschool
Creation
Element
Dismissible
Yes
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one object or 10-ft. square
Area
Duration
1 min./level (d)
Saving Throw
see text
Spell Resistance
No

Class Levels

  • Arcanist 1
  • Bard 1
  • Elementalist Wizard 1
  • Magus 1
  • Skald 1
  • Sorcerer 1
  • Summoner 1
  • Wizard 1

Components

  • verbal
  • somatic
  • material
    butter

Tags

conjuration creation