Spell Detail

Ice Crystal Teleport

Description

target is frozen, then teleported.

this spell functions as teleport, except you use it to teleport yourself or one other creature to a safe location you specify (the target can bring along objects as long as their weight doesn't exceed the target's heavy load). you can only send the target to a location with which you are very familiar. the target is first trapped in ice (hardness 0, 3 hit points per inch of thickness, 1 inch thick per caster level) for 1d4 rounds, during which time it is paralyzed, aware but unable to take any physical actions, and begins to fade away as the teleportation aspect takes effect. at the end of the 1d4 rounds, the target teleports to the specified location, and the ice's hit points drop to 0 and it quickly melts away. if the ice is destroyed before the target teleports, the spell ends and the teleport doesn't occur.

Source: Ultimate Magic

Effects

  • target is frozen, then teleported.

Casting

System
PF1E
School
Conjuration
Subschool
Teleportation
Element
Cold
Dismissible
No
Casting Time
1 standard action
Range
long (400 ft. + 40 ft./level)
Target
one creature
Area
Duration
1d4 rounds and instantaneous
Saving Throw
will negates
Spell Resistance
Yes

Class Levels

  • Arcanist 6
  • Sorcerer 6
  • Summoner 5
  • Witch 6
  • Wizard 6

Components

  • verbal

Tags

conjuration teleportation cold