Spell Detail
Ice Slick
Description
you create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. any creature in the area when the spell is cast takes 1d6 points of cold damage + 1 point per cas...
you create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. any creature in the area when the spell is cast takes 1d6 points of cold damage + 1 point per caster level (maximum +10) and falls prone; creatures that succeed at a reflex save take half damage and don't fall prone. spell resistance applies to this initial effect. a creature can walk within or through the area of ice at half its normal speed with a successful dc 10 acrobatics check. failure by 4 or less means the creature can't move that round (and must succeed at a reflex save or fall); failure by 5 or more means it falls. creatures that do not move on their turn do not need to attempt this check. a 5-foot square of ice has hardness 0 and 3 hit points. the ice is an instantaneous effect, but persists as nonmagical ice. under temperate conditions, the ice lasts 1 minute per level. in tropical environments, it might last only half as long. in cold environments where ice and snow persist without melting, it could last indefinitely.
Effects
- you create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Casting
- System
- PF1E
- School
- Evocation
- Subschool
- —
- Element
- Cold
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- —
- Area
- 5-ft.-radius burst
- Duration
- instantaneous (see text)
- Saving Throw
- reflex partial (see text)
- Spell Resistance
- Yes
Class Levels
- Arcanist 2
- Druid 2
- Hunter 2
- Magus 2
- Ranger 2
- Sorcerer 2
- Witch 2
- Wizard 2
Components
- verbal
- somatic