Spell Detail

Ice Slick

Description

you create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. any creature in the area when the spell is cast takes 1d6 points of cold damage + 1 point per cas...

you create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. any creature in the area when the spell is cast takes 1d6 points of cold damage + 1 point per caster level (maximum +10) and falls prone; creatures that succeed at a reflex save take half damage and don't fall prone. spell resistance applies to this initial effect. a creature can walk within or through the area of ice at half its normal speed with a successful dc 10 acrobatics check. failure by 4 or less means the creature can't move that round (and must succeed at a reflex save or fall); failure by 5 or more means it falls. creatures that do not move on their turn do not need to attempt this check. a 5-foot square of ice has hardness 0 and 3 hit points. the ice is an instantaneous effect, but persists as nonmagical ice. under temperate conditions, the ice lasts 1 minute per level. in tropical environments, it might last only half as long. in cold environments where ice and snow persist without melting, it could last indefinitely.

Source: Monster Codex

Effects

  • you create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.

Casting

System
PF1E
School
Evocation
Subschool
Element
Cold
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
5-ft.-radius burst
Duration
instantaneous (see text)
Saving Throw
reflex partial (see text)
Spell Resistance
Yes

Class Levels

  • Arcanist 2
  • Druid 2
  • Hunter 2
  • Magus 2
  • Ranger 2
  • Sorcerer 2
  • Witch 2
  • Wizard 2

Components

  • verbal
  • somatic

Tags

evocation cold