Spell Detail

Judgment Light

Description

you gain an additional effect while a judgment is active.

an inquisitor may only cast this spell while she has a judgment active. when she does cast this spell, it causes one or more of the following effects based on the inquisitor's active judgments. destruction: red light erupts from the caster. enemies in the area take 4d8 points of damage and become shaken for 1d4 rounds. a successful will saving throw halves the damage and negates the shaken effect. healing: green light erupts from the caster. allies in the area regain a number of hit points equal to 1d8 + the caster's wisdom modifier. justice: blue light erupts from the caster, revealing hidden and invisible creatures to all. the light outlines such creatures for 1 round per caster level, imposing a –20 penalty on stealth checks on those creatures. piercing: violet light erupts from the caster, reducing the spell resistance of enemies within the burst by 5 for 1 round per caster level. protection: amber light erupts from the caster, granting allies in the burst a +2 sacred bonus to ac and cmd, and a +4 bonus to ac against critical confirmation attack rolls for 1 round per caster level. purity: white light erupts from the caster, allowing each ally within the burst to attempt a saving throw against a single effect that allows a saving throw with a +2 sacred bonus on the roll. resiliency: golden light erupts from the caster, granting allies within the burst dr 3/magic or the alignment your judgment allows for 1 round per caster level. resistance: copper light erupts from the caster, granting allies within the burst resistance 5 against the energy the judgment protects the inquisitor against when she casts this spell for 1 round per caster level. smiting: silver light erupts from the caster, making allies' weapons within the burst count as magic, the alignment her weapon is, and adamantine for purposes of overcoming damage reduction for 1 round per caster level.

Source: Ultimate Combat

Effects

  • you gain an additional effect while a judgment is active.

Casting

System
PF1E
School
Evocation
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
personal
Target
Area
30-ft.-radius burst
Duration
instantaneous, see text
Saving Throw
Spell Resistance
No

Class Levels

  • Inquisitor 4

Components

  • verbal
  • somatic

Tags

evocation light