Spell Detail

Jump

Description

subject gets bonus on acrobatics checks.

the subject gets a +10 enhancement bonus on acrobatics checks made to attempt high jumps or long jumps. the enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.

Source: Core Rulebook

Effects

  • subject gets bonus on acrobatics checks.

Casting

System
PF1E
School
Transmutation
Subschool
Element
Dismissible
Yes
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
1 min./level (d)
Saving Throw
will negates (harmless)
Spell Resistance
Yes

Class Levels

  • Alchemist 1
  • Arcanist 1
  • Bloodrager 1
  • Druid 1
  • Hunter 1
  • Magus 1
  • Ranger 1
  • Sorcerer 1
  • Summoner 1
  • Wizard 1

Components

  • verbal
  • somatic
  • material
    a grasshopper's hind leg

Tags

transmutation