Spell Detail
Jump
Description
subject gets bonus on acrobatics checks.
the subject gets a +10 enhancement bonus on acrobatics checks made to attempt high jumps or long jumps. the enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.
Source: Core Rulebook
Effects
- subject gets bonus on acrobatics checks.
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Dismissible
- Yes
- Casting Time
- 1 standard action
- Range
- touch
- Target
- creature touched
- Area
- —
- Duration
- 1 min./level (d)
- Saving Throw
- will negates (harmless)
- Spell Resistance
- Yes
Class Levels
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Druid 1
- Hunter 1
- Magus 1
- Ranger 1
- Sorcerer 1
- Summoner 1
- Wizard 1
Components
- verbal
- somatic
-
material
a grasshopper's hind leg
Tags
transmutation