Spell Detail
Levitate
Description
subject moves up and down at your direction.
levitate allows you to move yourself, another creature, or an object up and down as you wish. a creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. you can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. you cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). a levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. a full round spent stabilizing allows the creature to begin again at –1.
Effects
- subject moves up and down at your direction.
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Dismissible
- Yes
- Casting Time
- 1 standard action
- Range
- personal or close (25 ft. + 5 ft./2 levels)
- Target
- you or one willing creature or one object (total weight up to 100 lbs./level)
- Area
- —
- Duration
- 1 min./level (d)
- Saving Throw
- none
- Spell Resistance
- No
Class Levels
- Alchemist 2
- Arcanist 2
- Elementalist Wizard 2
- Magus 2
- Shaman 2
- Sorcerer 2
- Summoner 2
- Witch 2
- Wizard 2
Components
- verbal
- somatic
-
focus
a leather loop or golden wire bent into a cup shape