Spell Detail

Levitate

Description

subject moves up and down at your direction.

levitate allows you to move yourself, another creature, or an object up and down as you wish. a creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. you can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. you cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). a levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. a full round spent stabilizing allows the creature to begin again at –1.

Source: Core Rulebook

Effects

  • subject moves up and down at your direction.

Casting

System
PF1E
School
Transmutation
Subschool
Element
Dismissible
Yes
Casting Time
1 standard action
Range
personal or close (25 ft. + 5 ft./2 levels)
Target
you or one willing creature or one object (total weight up to 100 lbs./level)
Area
Duration
1 min./level (d)
Saving Throw
none
Spell Resistance
No

Class Levels

  • Alchemist 2
  • Arcanist 2
  • Elementalist Wizard 2
  • Magus 2
  • Shaman 2
  • Sorcerer 2
  • Summoner 2
  • Witch 2
  • Wizard 2

Components

  • verbal
  • somatic
  • focus
    a leather loop or golden wire bent into a cup shape

Tags

transmutation