Spell Detail

Mage's Private Sanctum

Description

prevents anyone from viewing or scrying an area for 24 hours.

this spell ensures privacy. anyone looking into the area from outside sees only a dark, foggy mass. darkvision cannot penetrate it. no sounds, no matter how loud, can escape the area, so nobody can eavesdrop from outside. those inside can see out normally. divination (scrying) spells cannot perceive anything within the area, and those within are immune to detect thoughts. the ward prevents speech between those inside and those outside (because it blocks sound), but it does not prevent other communication, such as a sending or message spell, or telepathic communication, such as that between a wizard and his familiar. the spell does not prevent creatures or objects from moving into and out of the area. mage's private sanctum can be made permanent with a permanency spell.

Source: Core Rulebook

Effects

  • prevents anyone from viewing or scrying an area for 24 hours.

Casting

System
PF1E
School
Abjuration
Subschool
Element
Dismissible
Yes
Casting Time
10 minutes
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
30-ft. cube/level (s)
Duration
24 hours (d)
Saving Throw
none
Spell Resistance
No

Class Levels

  • Arcanist 5
  • Sorcerer 5
  • Wizard 5

Components

  • verbal
  • somatic
  • material
    a sheet of lead, a piece of glass, a wad of cotton, and powdered chrysolite

Tags

abjuration