Spell Detail

Magic Missile

Description

1d4+1 damage; +1 missile per two levels above 1st (max 5).

a missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. the missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. specific parts of a creature can't be singled out. objects are not damaged by the spell. for every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. if you shoot multiple missiles, you can have them strike a single creature or several creatures. a single missile can strike only one creature. you must designate targets before you check for spell resistance or roll damage.

Source: Core Rulebook

Effects

  • 1d4+1 damage; +1 missile per two levels above 1st (max 5).

Casting

System
PF1E
School
Evocation
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
medium (100 ft. + 10 ft./level)
Target
up to five creatures, no two of which can be more than 15 ft. apart
Area
Duration
instantaneous
Saving Throw
none
Spell Resistance
Yes

Class Levels

  • Arcanist 1
  • Bloodrager 1
  • Magus 1
  • Sorcerer 1
  • Wizard 1

Components

  • verbal
  • somatic

Tags

evocation force