Spell Detail

Magic Vestment

Description

armor or shield gains +1 enhancement per four levels.

you imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). an outfit of regular clothing counts as armor that grants no ac bonus for the purpose of this spell.

Source: Core Rulebook

Effects

  • armor or shield gains +1 enhancement per four levels.

Casting

System
PF1E
School
Transmutation
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
touch
Target
armor or shield touched
Area
Duration
1 hour/level
Saving Throw
will negates (harmless, object)
Spell Resistance
Yes

Class Levels

  • Cleric 3
  • Inquisitor 3
  • Oracle 3
  • Shaman 3
  • Warpriest 3

Components

  • verbal
  • somatic
  • divine_focus

Tags

transmutation