Spell Detail

Magic Weapon Greater

Description

weapon gains +1 bonus/four levels (max +5).

this spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). this bonus does not allow a weapon to bypass damage reduction aside from magic. alternatively, you can affect as many as 50 arrows, bolts, or bullets. the projectiles must be of the same kind, and they have to be together (in the same quiver or other container). projectiles, but not thrown weapons, lose their transmutation after they are used. treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.

Source: Core Rulebook

Effects

  • weapon gains +1 bonus/four levels (max +5).

Casting

System
PF1E
School
Transmutation
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one weapon or 50 projectiles (all of which must be together at the time of casting)
Area
Duration
1 hour/level
Saving Throw
will negates (harmless, object)
Spell Resistance
Yes

Class Levels

  • Antipaladin 3
  • Arcanist 3
  • Bloodrager 3
  • Cleric 4
  • Inquisitor 3
  • Magus 3
  • Oracle 4
  • Paladin 3
  • Shaman 4
  • Sorcerer 3
  • Warpriest 4
  • Wizard 3

Components

  • verbal
  • somatic

Tags

transmutation