Spell Detail

Miracle

Description

requests a deity's intercession.

you don't so much cast a miracle as request one. you state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede. a miracle can do any of the following things. duplicate any cleric spell of 8th level or lower. duplicate any other spell of 7th level or lower. undo the harmful effects of certain spells, such as feeblemind or insanity. have any effect whose power level is in line with the above effects. alternatively, a cleric can make a very powerful request. casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. examples of especially powerful miracles of this sort could include the following: swinging the tide of a battle in your favor by raising fallen allies to continue fighting. moving you and your allies, with all your and their gear, from one plane to a specific locale through planar barriers with no chance of error. protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster. in any event, a request that is out of line with the deity's (or alignment's) nature is refused. a duplicated spell allows saving throws and spell resistance as normal, but the save dcs are as for a 9th-level spell. when a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.

Source: Core Rulebook

Effects

  • requests a deity's intercession.

Casting

System
PF1E
School
Evocation
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
see text
Target
see text
Area
Duration
see text
Saving Throw
see text
Spell Resistance
Yes

Class Levels

  • Cleric 9
  • Oracle 9
  • Warpriest 9

Components

  • verbal

Tags

evocation