Spell Detail
Nightmare
Description
sends vision dealing 1d10 damage, fatigue.
you send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate. the nightmare prevents restful sleep and causes 1d10 points of damage. the nightmare leaves the subject fatigued and unable to regain arcane spells for the next 24 hours. the difficulty of the save depends on your knowledge the subject and the physical connection (if any) you have to that creature.
Source: Core Rulebook
Effects
- sends vision dealing 1d10 damage, fatigue.
Casting
- System
- PF1E
- School
- Illusion
- Subschool
- Phantasm
- Element
- —
- Dismissible
- No
- Casting Time
- 10 minutes
- Range
- unlimited
- Target
- one living creature
- Area
- —
- Duration
- instantaneous
- Saving Throw
- will negates; see text
- Spell Resistance
- Yes
Class Levels
- Alchemist 5
- Arcanist 5
- Bard 5
- Skald 5
- Sorcerer 5
- Wizard 5
Components
- verbal
- somatic
Tags
illusion
phantasm
mind-affecting
evil