Spell Detail

Obsidian Flow

Description

converts the surface of the ground into molten glass.

you convert a thin layer of the ground to molten glass that cools quickly. creatures in the area take 1d6 points of fire damage per two caster levels (maximum of 10d6) and become entangled. any creature within the area that makes a successful reflex save takes half damage and is not entangled. an entangled creature can attempt to free itself by spending a move action to attempt a strength check or escape artist check (the dc equals the spell's saving throw dc). the ground is covered with slippery expanses and sharp shards of obsidian. the area of effect is difficult terrain, and the dc of acrobatics checks within the area of effect increases by 5. a successful dc 15 acrobatics check is required to run or charge across the area. a creature that falls prone in the area takes 1d6 points of damage from sharp obsidian.

Source: Ultimate Combat

Effects

  • converts the surface of the ground into molten glass.

Casting

System
PF1E
School
Transmutation
Subschool
Element
Fire
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
20-ft.-radius burst
Duration
instantaneous
Saving Throw
reflex partial, see text
Spell Resistance
No

Class Levels

  • Arcanist 4
  • Druid 4
  • Hunter 4
  • Sorcerer 4
  • Summoner 3
  • Wizard 4

Components

  • verbal
  • somatic

Tags

transmutation earth fire