Spell Detail

Phantom Steed

Description

magic horse appears for 1 hour/level.

you conjure a large, quasi-real, horselike creature (the exact coloration can be customized as you wish). it can be ridden only by you or by the one person for whom you specifically created the mount. a phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. it has what seems to be a saddle, bit, and bridle. it does not fight, but animals shun it and refuse to attack it. the mount is ac 18 (–1 size, +4 natural armor, +5 dex) and 7 hit points + 1 hit point per caster level. if it loses all its hit points, the phantom steed disappears. a phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. it can bear its rider's weight plus up to 10 pounds per caster level. these mounts gain certain powers according to caster level. a mount's abilities include those of mounts of lower caster levels. 8th level: the mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed. 10th level: the mount can use water walk at will (as the spell, no action required to activate this ability). 12th level: the mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground. 14th level: the mount can fly at its speed with a bonus on fly skill checks equal to your caster level.

Source: Core Rulebook

Effects

  • magic horse appears for 1 hour/level.

Casting

System
PF1E
School
Conjuration
Subschool
Creation
Element
Dismissible
Yes
Casting Time
10 minutes
Range
0 ft.
Target
Area
one quasi-real, horselike creature
Duration
1 hour/level (d)
Saving Throw
none
Spell Resistance
No

Class Levels

  • Arcanist 3
  • Bard 3
  • Bloodrager 3
  • Magus 3
  • Skald 3
  • Sorcerer 3
  • Summoner 2
  • Wizard 3

Components

  • verbal
  • somatic

Tags

conjuration creation