Spell Detail
Phantom Steed
Description
magic horse appears for 1 hour/level.
you conjure a large, quasi-real, horselike creature (the exact coloration can be customized as you wish). it can be ridden only by you or by the one person for whom you specifically created the mount. a phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. it has what seems to be a saddle, bit, and bridle. it does not fight, but animals shun it and refuse to attack it. the mount is ac 18 (–1 size, +4 natural armor, +5 dex) and 7 hit points + 1 hit point per caster level. if it loses all its hit points, the phantom steed disappears. a phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. it can bear its rider's weight plus up to 10 pounds per caster level. these mounts gain certain powers according to caster level. a mount's abilities include those of mounts of lower caster levels. 8th level: the mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed. 10th level: the mount can use water walk at will (as the spell, no action required to activate this ability). 12th level: the mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground. 14th level: the mount can fly at its speed with a bonus on fly skill checks equal to your caster level.
Effects
- magic horse appears for 1 hour/level.
Casting
- System
- PF1E
- School
- Conjuration
- Subschool
- Creation
- Element
- —
- Dismissible
- Yes
- Casting Time
- 10 minutes
- Range
- 0 ft.
- Target
- —
- Area
- one quasi-real, horselike creature
- Duration
- 1 hour/level (d)
- Saving Throw
- none
- Spell Resistance
- No
Class Levels
- Arcanist 3
- Bard 3
- Bloodrager 3
- Magus 3
- Skald 3
- Sorcerer 3
- Summoner 2
- Wizard 3
Components
- verbal
- somatic