Spell Detail

Pillar Of Life

Description

created pillar heals 2d8 + 1/level (max +20).

you conjure a pillar of positive energy in a single 5-foot square within range that radiates light as if it were a sunrod. living creatures adjacent to the pillar can spend a standard action to touch the pillar and heal 2d8 points of damage + 1 point per caster level (maximum +20). creatures can move into the square containing the pillar, but if an undead creature moves into the pillar it takes 1d6 points of damage per caster level (maximum 10d6). undead creatures vulnerable to bright light take 1d8 points if damage per caster level (maximum 10d8). a creature cannot benefit or suffer more than once from a single casting of this spell.

Source: Advanced Player's Guide

Effects

  • created pillar heals 2d8 + 1/level (max +20).

Casting

System
PF1E
School
Conjuration
Subschool
Healing
Element
Dismissible
No
Casting Time
1 standard action
Range
medium (100 ft. + 10 ft./level)
Target
Area
5-ft.-square pillar of positive energy, 20 ft. high
Duration
1 round/level
Saving Throw
none
Spell Resistance
No

Class Levels

  • Cleric 5
  • Oracle 5
  • Warpriest 5

Components

  • verbal
  • somatic
  • divine_focus

Tags

conjuration healing light