Spell Detail

Ray Of Exhaustion

Description

ray makes subject exhausted.

a black ray projects from your pointing finger. you must succeed on a ranged touch attack with the ray to strike a target. the subject is immediately exhausted for the spell's duration. a successful fortitude save means the creature is only fatigued. a character that is already fatigued instead becomes exhausted. this spell has no effect on a creature that is already exhausted. unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.

Source: Core Rulebook

Effects

  • ray makes subject exhausted.

Casting

System
PF1E
School
Necromancy
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
ray
Duration
1 min./level
Saving Throw
fortitude partial; see text
Spell Resistance
Yes

Class Levels

  • Arcanist 3
  • Bloodrager 3
  • Magus 3
  • Sorcerer 3
  • Witch 3
  • Wizard 3

Components

  • verbal
  • somatic
  • material
    a drop of sweat

Tags

necromancy