Spell Detail
Ray Of Exhaustion
Description
ray makes subject exhausted.
a black ray projects from your pointing finger. you must succeed on a ranged touch attack with the ray to strike a target. the subject is immediately exhausted for the spell's duration. a successful fortitude save means the creature is only fatigued. a character that is already fatigued instead becomes exhausted. this spell has no effect on a creature that is already exhausted. unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.
Source: Core Rulebook
Effects
- ray makes subject exhausted.
Casting
- System
- PF1E
- School
- Necromancy
- Subschool
- —
- Element
- —
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- —
- Area
- ray
- Duration
- 1 min./level
- Saving Throw
- fortitude partial; see text
- Spell Resistance
- Yes
Class Levels
- Arcanist 3
- Bloodrager 3
- Magus 3
- Sorcerer 3
- Witch 3
- Wizard 3
Components
- verbal
- somatic
-
material
a drop of sweat
Tags
necromancy