Spell Detail

Read Magic

Description

read scrolls and spellbooks.

you can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. this deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed or trapped scroll. furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. you can read at the rate of one page (250 words) per minute. the spell allows you to identify a glyph of warding with a dc 13 spellcraft check, a greater glyph of warding with a dc 16 spellcraft check, or any symbol spell with a spellcraft check (dc 10 + spell level). read magic can be made permanent with a permanency spell.

Source: Core Rulebook

Effects

  • read scrolls and spellbooks.

Casting

System
PF1E
School
Divination
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
personal
Target
you
Area
Duration
10 min./level
Saving Throw
Spell Resistance
No

Class Levels

  • Adept 0
  • Antipaladin 1
  • Arcanist 0
  • Bard 0
  • Cleric 0
  • Druid 0
  • Hunter 0
  • Inquisitor 0
  • Magus 0
  • Oracle 0
  • Paladin 1
  • Ranger 1
  • Skald 0
  • Sorcerer 0
  • Summoner 0
  • Warpriest 0
  • Witch 0
  • Wizard 0

Components

  • verbal
  • somatic
  • focus
    a clear crystal or mineral prism

Tags

divination