Spell Detail

Recharge

Description

you restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery. if you recharge a battery, there is a 20% chance that th...

you restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery. if you recharge a battery, there is a 20% chance that the battery is destroyed by the attempt. if you restore more charges than the item can hold, the item must succeed at a fortitude saving throw or take 1d6 points of electricity damage for each excess charge. this spell provides no knowledge of how many charges an item can safely hold, but you can choose to bestow fewer charges than the maximum allowed to reduce the risk; you must declare how many charges you are restoring before casting this spell.

Source: Technology Guide

Effects

  • you restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.

Casting

System
PF1E
School
Evocation
Subschool
Element
Dismissible
No
Casting Time
1 round
Range
touch
Target
object touched
Area
Duration
instantaneous
Saving Throw
fortitude negates (object)
Spell Resistance
Yes

Class Levels

  • Arcanist 3
  • Bard 2
  • Cleric 3
  • Magus 3
  • Oracle 3
  • Skald 2
  • Sorcerer 3
  • Warpriest 3
  • Wizard 3

Components

  • verbal
  • somatic
  • material
    500 gp of diamond dust

Tags

evocation