Spell Detail
Repel Vermin
Description
insects, spiders, and other vermin stay 10 ft. away.
an invisible barrier holds back vermin. a vermin with hd of less than one-third your level cannot penetrate the barrier. a vermin with hd of one-third your level or more can penetrate the barrier if it succeeds on a will save. even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.
Source: Core Rulebook
Effects
- insects, spiders, and other vermin stay 10 ft. away.
Casting
- System
- PF1E
- School
- Abjuration
- Subschool
- —
- Element
- —
- Dismissible
- Yes
- Casting Time
- 1 standard action
- Range
- 10 ft.
- Target
- —
- Area
- 10-ft.-radius emanation centered on you
- Duration
- 10 min./level (d)
- Saving Throw
- none or will negates; see text
- Spell Resistance
- Yes
Class Levels
- Bard 4
- Cleric 4
- Druid 4
- Hunter 3
- Oracle 4
- Ranger 3
- Shaman 4
- Skald 4
- Warpriest 4
Components
- verbal
- somatic
- divine_focus
Tags
abjuration
pain