Spell Detail

Repel Vermin

Description

insects, spiders, and other vermin stay 10 ft. away.

an invisible barrier holds back vermin. a vermin with hd of less than one-third your level cannot penetrate the barrier. a vermin with hd of one-third your level or more can penetrate the barrier if it succeeds on a will save. even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

Source: Core Rulebook

Effects

  • insects, spiders, and other vermin stay 10 ft. away.

Casting

System
PF1E
School
Abjuration
Subschool
Element
Dismissible
Yes
Casting Time
1 standard action
Range
10 ft.
Target
Area
10-ft.-radius emanation centered on you
Duration
10 min./level (d)
Saving Throw
none or will negates; see text
Spell Resistance
Yes

Class Levels

  • Bard 4
  • Cleric 4
  • Druid 4
  • Hunter 3
  • Oracle 4
  • Ranger 3
  • Shaman 4
  • Skald 4
  • Warpriest 4

Components

  • verbal
  • somatic
  • divine_focus

Tags

abjuration pain