Spell Detail

Resist Energy

Description

ignores first 10 (or more) points of damage per attack from specified energy type.

this abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. the subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. the value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. the spell protects the recipient's equipment as well. resist energy absorbs only damage. the subject could still suffer unfortunate side effects. resist energy overlaps (and does not stack with) protection from energy. if a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.

Source: Core Rulebook

Effects

  • ignores first 10 (or more) points of damage per attack from specified energy type.

Casting

System
PF1E
School
Abjuration
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
10 min./level
Saving Throw
fortitude negates (harmless)
Spell Resistance
Yes

Class Levels

  • Adept 2
  • Alchemist 2
  • Arcanist 2
  • Bloodrager 2
  • Cleric 2
  • Druid 2
  • Elementalist Wizard 2
  • Hunter 1
  • Inquisitor 2
  • Oracle 2
  • Paladin 2
  • Ranger 1
  • Shaman 2
  • Sorcerer 2
  • Summoner 2
  • Warpriest 2
  • Wizard 2

Components

  • verbal
  • somatic
  • divine_focus

Tags

abjuration