Spell Detail

Resistance

Description

subject gains +1 on saving throws.

you imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. resistance can be made permanent with a permanency spell.

Source: Core Rulebook

Effects

  • subject gains +1 on saving throws.

Casting

System
PF1E
School
Abjuration
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
1 minute
Saving Throw
will negates (harmless)
Spell Resistance
Yes

Class Levels

  • Arcanist 0
  • Bard 0
  • Cleric 0
  • Druid 0
  • Hunter 0
  • Inquisitor 0
  • Oracle 0
  • Paladin 1
  • Skald 0
  • Sorcerer 0
  • Summoner 0
  • Warpriest 0
  • Witch 0
  • Wizard 0

Components

  • verbal
  • somatic

Tags

abjuration