Spell Detail

Secure Shelter

Description

creates sturdy cottage.

you conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast. the floor is level, clean, and dry. the lodging resembles a normal cottage, with a sturdy door, two shuttered windows, and a small fireplace. the shelter must be heated as a normal dwelling, and extreme heat adversely affects it and its occupants. the dwelling does, however, provide considerable security otherwise—it is as strong as a normal stone building, regardless of its material composition. the dwelling resists flames and fire as if it were stone. it is impervious to normal missiles (but not the sort cast by siege engines or giants). the door, shutters, and even chimney are secure against intrusion, the former two being secured with arcane lock and the latter by an iron grate at the top and a narrow flue. in addition, these three areas are protected by an alarm spell. finally, an unseen servant is conjured to provide service to you for the duration of the shelter. the secure shelter contains crude furnishings—eight bunks, a trestle table, eight stools, and a writing desk.

Source: Core Rulebook

Effects

  • creates sturdy cottage.

Casting

System
PF1E
School
Conjuration
Subschool
Creation
Element
Dismissible
Yes
Casting Time
10 minutes
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
20-ft.-square structure
Duration
2 hours/level (d)
Saving Throw
none
Spell Resistance
No

Class Levels

  • Arcanist 4
  • Bard 4
  • Skald 4
  • Sorcerer 4
  • Witch 4
  • Wizard 4

Components

  • verbal
  • somatic
  • material
    a chip of stone, sand, a drop of water, and a wood splinter

Tags

conjuration creation