Spell Detail

Shatter

Description

sonic energy damages objects or creatures composed of crystal.

shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature. used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. all such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered. alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a fortitude save for half damage.

Source: Core Rulebook

Effects

  • sonic energy damages objects or creatures composed of crystal.

Casting

System
PF1E
School
Evocation
Subschool
Element
Sonic
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
5-ft.-radius spread; or one solid object or one crystalline creature
Area
Duration
instantaneous
Saving Throw
will negates (object); will negates (object) or fortitude half; see text
Spell Resistance
Yes

Class Levels

  • Arcanist 2
  • Bard 2
  • Bloodrager 2
  • Cleric 2
  • Elementalist Wizard 2
  • Magus 2
  • Oracle 2
  • Skald 2
  • Sorcerer 2
  • Warpriest 2
  • Wizard 2

Components

  • verbal
  • somatic

Tags

evocation sonic