Spell Detail
Shatter
Description
sonic energy damages objects or creatures composed of crystal.
shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature. used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. all such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered. alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a fortitude save for half damage.
Effects
- sonic energy damages objects or creatures composed of crystal.
Casting
- System
- PF1E
- School
- Evocation
- Subschool
- —
- Element
- Sonic
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- 5-ft.-radius spread; or one solid object or one crystalline creature
- Area
- —
- Duration
- instantaneous
- Saving Throw
- will negates (object); will negates (object) or fortitude half; see text
- Spell Resistance
- Yes
Class Levels
- Arcanist 2
- Bard 2
- Bloodrager 2
- Cleric 2
- Elementalist Wizard 2
- Magus 2
- Oracle 2
- Skald 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
Components
- verbal
- somatic