Spell Detail

Sirocco

Description

hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.

a blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking them prone. a successful fortitude save halves the fire damage and negates being knocked prone. flying creatures forced into the ground by the powerful downdraft take damage as if they fell unless they make a dc 15 fly check, in which case they remain at their original altitude. any creature that takes damage from a sirocco becomes fatigued (or exhausted, if already fatigued, such as from a previous round of exposure to a sirocco spell). creatures with the water subtype take a –4 penalty on all saving throws against this spell and take double normal damage.

Source: Advanced Player's Guide

Effects

  • hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.

Casting

System
PF1E
School
Evocation
Subschool
Element
Fire
Dismissible
Yes
Casting Time
1 standard action
Range
medium (100 ft. + 10 ft./level)
Target
Area
cylinder (20-ft. radius, 60 ft. high)
Duration
1 round/level (d)
Saving Throw
fortitude partial, see text
Spell Resistance
Yes

Class Levels

  • Arcanist 6
  • Druid 6
  • Elementalist Wizard 6
  • Hunter 6
  • Magus 6
  • Sorcerer 6
  • Wizard 6

Components

  • verbal
  • somatic

Tags

evocation air fire