Spell Detail

Sleet Storm

Description

hampers vision and movement.

driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. a creature can walk within or through the area of sleet at half normal speed with a dc 10 acrobatics check. failure means it can't move in that round, while failure by 5 or more means it falls (see the acrobatics skill for details). the sleet extinguishes torches and small fires.

Source: Core Rulebook

Effects

  • hampers vision and movement.

Casting

System
PF1E
School
Conjuration
Subschool
Creation
Element
Cold
Dismissible
No
Casting Time
1 standard action
Range
long (400 ft. + 40 ft./level)
Target
Area
cylinder (40-ft. radius, 20 ft. high)
Duration
1 round/level
Saving Throw
none
Spell Resistance
No

Class Levels

  • Arcanist 3
  • Bloodrager 3
  • Druid 3
  • Elementalist Wizard 3
  • Hunter 3
  • Magus 3
  • Shaman 3
  • Sorcerer 3
  • Witch 3
  • Wizard 3

Components

  • verbal
  • somatic

Tags

conjuration creation cold