Spell Detail

Spiked Pit

Description

as create pit, but filled with spikes.

this spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has a maximum depth of 50 feet. creatures who fall into the pit take falling damage as normal, plus 2d6 points of piercing damage from the spikes. any creature or object coming into contact with the spikes along the walls, such as a creature trying to climb out, or rope or other typical aids to climbing, takes 1d6 points of piercing damage each round they are in contact with the walls. for those willing to accept the damage incurred while climbing, the pit's walls have a climb dc of 20.

Source: Advanced Player's Guide

Effects

  • as create pit, but filled with spikes.

Casting

System
PF1E
School
Conjuration
Subschool
Creation
Element
Dismissible
No
Casting Time
1 standard action
Range
medium (100 ft. + 10 ft./level)
Target
Area
10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration
1 round + 1 round/level
Saving Throw
reflex negates
Spell Resistance
No

Class Levels

  • Arcanist 3
  • Elementalist Wizard 3
  • Sorcerer 3
  • Summoner 3
  • Wizard 3

Components

  • verbal
  • somatic
  • focus
    miniature shovel costing 10 gp
    Cost: 10

Tags

conjuration creation