Spell Detail
Stay The Hand
Description
subject cannot attack with melee weapon.
you cause a creature's arm to waver and prevent it from striking another creature. you can cast this spell when the target is about to make a melee attack against another creature. on a failed saving throw, the target does not follow through with its attack, and its entire action is wasted for the round. on a successful saving throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a –5 penalty on its attack and damage rolls. whether or not the target makes its initial save or not, it is subject to a –2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.
Source: Advanced Player's Guide
Effects
- subject cannot attack with melee weapon.
Casting
- System
- PF1E
- School
- Enchantment
- Subschool
- Compulsion
- Element
- —
- Dismissible
- No
- Casting Time
- 1 immediate action
- Range
- medium (100 ft. + 10 ft./level)
- Target
- one creature
- Area
- —
- Duration
- 1 round/level and special; see text
- Saving Throw
- will partial
- Spell Resistance
- Yes
Class Levels
- Paladin 4
Components
- verbal
- somatic
- divine_focus
Tags
enchantment
compulsion
mind-affecting