Spell Detail

Stay The Hand

Description

subject cannot attack with melee weapon.

you cause a creature's arm to waver and prevent it from striking another creature. you can cast this spell when the target is about to make a melee attack against another creature. on a failed saving throw, the target does not follow through with its attack, and its entire action is wasted for the round. on a successful saving throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a –5 penalty on its attack and damage rolls. whether or not the target makes its initial save or not, it is subject to a –2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.

Source: Advanced Player's Guide

Effects

  • subject cannot attack with melee weapon.

Casting

System
PF1E
School
Enchantment
Subschool
Compulsion
Element
Dismissible
No
Casting Time
1 immediate action
Range
medium (100 ft. + 10 ft./level)
Target
one creature
Area
Duration
1 round/level and special; see text
Saving Throw
will partial
Spell Resistance
Yes

Class Levels

  • Paladin 4

Components

  • verbal
  • somatic
  • divine_focus

Tags

enchantment compulsion mind-affecting