Spell Detail

Sunburst

Description

blinds all within 10 ft., deals 6d6 damage.

sunburst causes a globe of searing radiance to explode silently from a point you select. all creatures in the globe are blinded and take 6d6 points of damage. a creature to which sunlight is harmful or unnatural takes double damage. a successful reflex save negates the blindness and reduces the damage by half. an undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), or half damage if a reflex save is successful. in addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save. the ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures. sunburst dispels any darkness spells of lower than 9th level within its area.

Source: Core Rulebook

Effects

  • blinds all within 10 ft., deals 6d6 damage.

Casting

System
PF1E
School
Evocation
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
long (400 ft. + 40 ft./level)
Target
Area
80-ft.-radius burst
Duration
instantaneous
Saving Throw
reflex partial; see text
Spell Resistance
Yes

Class Levels

  • Arcanist 8
  • Druid 8
  • Shaman 8
  • Sorcerer 8
  • Wizard 8

Components

  • verbal
  • somatic

Tags

evocation light