Spell Detail

Symbol Of Insanity

Description

triggered rune renders nearby creatures insane.

this spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead become permanently insane (as the insanity spell). unlike symbol of death, symbol of insanity has no hit point limit; once triggered, a symbol of insanity simply remains active for 10 minutes per caster level. notemagic traps such as symbol of insanity are hard to detect and disable. while any character can use perception to find a symbol, only a character with the trapfinding class feature can use disable device to disarm it. the dc in each case is 25 + spell level, or 33 for symbol of insanity.

Source: Core Rulebook

Effects

  • triggered rune renders nearby creatures insane.

Casting

System
PF1E
School
Enchantment
Subschool
Compulsion
Element
Dismissible
No
Casting Time
Range
Target
Area
Duration
Saving Throw
will negates
Spell Resistance
No

Class Levels

  • Arcanist 8
  • Cleric 8
  • Oracle 8
  • Sorcerer 8
  • Warpriest 8
  • Witch 8
  • Wizard 8

Components

  • verbal
  • somatic
  • material
    mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp

Tags

enchantment compulsion mind-affecting