Spell Detail

True Seeing

Description

lets you see all things as they really are.

you confer on the subject the ability to see all things as they actually are. the subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. further, the subject can focus its vision to see into the ethereal plane (but not into extradimensional spaces). the range of true seeing conferred is 120 feet. true seeing, however, does not penetrate solid objects. it in no way confers x-ray vision or its equivalent. it does not negate concealment, including that caused by fog and the like. true seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. in addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.

Source: Core Rulebook

Effects

  • lets you see all things as they really are.

Casting

System
PF1E
School
Divination
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
1 min./level
Saving Throw
will negates (harmless)
Spell Resistance
Yes

Class Levels

  • Adept 5
  • Alchemist 6
  • Arcanist 6
  • Cleric 5
  • Druid 7
  • Inquisitor 5
  • Magus 6
  • Oracle 5
  • Shaman 5
  • Sorcerer 6
  • Summoner 5
  • Warpriest 5
  • Witch 6
  • Wizard 6

Components

  • verbal
  • somatic
  • material
    an eye ointment that costs 250 gp
    Cost: 250

Tags

divination