Spell Detail

Wandering Star Motes

Description

outlines subject and produces light as a sunrod.

you create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. the pattern clearly outlines the target and radiates light as if it were a sunrod, negating any concealment for the target. the target must make a successful will save. if the target fails its save, it is dazed for 1 round and must make another save on its next turn or be dazed again for 1 round. the target must continue making will saves each round. if a target makes its will save, the wandering star motes jump to the nearest enemy within 30 feet, who must now make will saves every round or be dazed. any time a target makes its will save, the wandering star motes jump to the next nearest enemy within 30 feet. a given creature can only be affected by the wandering star motes once; once a target has successfully saved against the spell, it cannot be affected again. if there are no new targets within 30 feet of a target that has successfully made its save, the spell immediately ends. the spell only affects enemy creatures; your allies are not affected.

Source: Advanced Player's Guide

Effects

  • outlines subject and produces light as a sunrod.

Casting

System
PF1E
School
Illusion
Subschool
Pattern
Element
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one living creature and special; see text
Area
Duration
1 round/level
Saving Throw
will negates; see text
Spell Resistance
Yes

Class Levels

  • Arcanist 4
  • Bard 4
  • Shaman 4
  • Skald 4
  • Sorcerer 4
  • Witch 4
  • Wizard 4

Components

  • verbal
  • somatic
  • material
    a sprinkle of flash powder

Tags

illusion pattern light mind-affecting