Spell Detail
Wandering Star Motes
Description
outlines subject and produces light as a sunrod.
you create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. the pattern clearly outlines the target and radiates light as if it were a sunrod, negating any concealment for the target. the target must make a successful will save. if the target fails its save, it is dazed for 1 round and must make another save on its next turn or be dazed again for 1 round. the target must continue making will saves each round. if a target makes its will save, the wandering star motes jump to the nearest enemy within 30 feet, who must now make will saves every round or be dazed. any time a target makes its will save, the wandering star motes jump to the next nearest enemy within 30 feet. a given creature can only be affected by the wandering star motes once; once a target has successfully saved against the spell, it cannot be affected again. if there are no new targets within 30 feet of a target that has successfully made its save, the spell immediately ends. the spell only affects enemy creatures; your allies are not affected.
Effects
- outlines subject and produces light as a sunrod.
Casting
- System
- PF1E
- School
- Illusion
- Subschool
- Pattern
- Element
- —
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- one living creature and special; see text
- Area
- —
- Duration
- 1 round/level
- Saving Throw
- will negates; see text
- Spell Resistance
- Yes
Class Levels
- Arcanist 4
- Bard 4
- Shaman 4
- Skald 4
- Sorcerer 4
- Witch 4
- Wizard 4
Components
- verbal
- somatic
-
material
a sprinkle of flash powder