Spell Detail
Water Walk
Description
subject treads on water as if solid.
the transmuted creatures can tread on any liquid as if it were firm ground. mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects' feet hover an inch or two above the surface. creatures crossing molten lava still take damage from the heat because they are near it. the subjects can walk, run, charge, or otherwise move across the surface as if it were normal ground. if the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it.
Source: Core Rulebook
Effects
- subject treads on water as if solid.
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Dismissible
- Yes
- Casting Time
- 1 standard action
- Range
- touch
- Target
- one touched creature/level
- Area
- —
- Duration
- 10 min./level (d)
- Saving Throw
- will negates (harmless)
- Spell Resistance
- Yes
Class Levels
- Cleric 3
- Hunter 3
- Oracle 3
- Ranger 3
- Shaman 3
- Warpriest 3
- Witch 3
Components
- verbal
- somatic
- divine_focus
Tags
transmutation
water