Spellbook
Showing spells 1393–1401 of 1401.
word of recall teleports you instantly back to your sanctuary when the word is uttered. you must designate the sanctuary when you prepare the spell, and it must be a very familiar place. the actual po...
- Cleric 6
- Druid 8
- Oracle 6
- Warpriest 6
you cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to surge beneath your feet and safely propel you with devastating force over great distances. this wave of te...
- Arcanist 9
- Druid 9
- Elementalist Wizard 9
- Sorcerer 9
- Wizard 9
you focus your anger against an enemy. choose one enemy creature that you can see. you gain a +1 morale bonus on attack rolls and weapon damage rolls against that designated creature for every three c...
- Inquisitor 1
a shimmering mantle of light shrouds the subject, casting light like a torch. the subject of the spell gains a +1 resistance bonus on all saving throws per four caster levels (maximum +5 at 20th level...
- Cleric 3
- Oracle 3
- Paladin 3
- Warpriest 3
the daggers serving as focus of this spell take on a deadly sharpness as they animate and spin around you, creating a 5-foot-radius emanation of spinning mithral blades that moves with you. any creatu...
- Arcanist 5
- Bloodrager 4
- Magus 4
- Sorcerer 5
- Summoner 5
- Witch 5
- Wizard 5
you make your target look like a younger version of itself. you select how much younger it looks (for example, “10 years” or “as a young adult”). you cannot otherwise change de...
- Alchemist 1
- Arcanist 1
- Bard 1
- Investigator 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies. each potentially affected creature is allowed a save to avoid the effects when the spell is...
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 2
- Warpriest 2
- Witch 2