Spellbook
Showing spells 1225–1236 of 1400.
this spell functions like symbol of death, except that all creatures of 10 hd or less within 60 feet of the symbol of sleep instead fall into a catatonic slumber for 3d6 × 10 minutes. unlike wit...
- Arcanist 5
- Cleric 5
- Oracle 5
- Sorcerer 5
- Warpriest 5
- Witch 5
- Wizard 5
this spell functions as symbol of death, except all creatures within the radius of a symbol of strife are compelled to attack the nearest conscious creature for 1 round per caster level (similar to th...
- Arcanist 9
- Cleric 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Witch 9
- Wizard 9
this spell functions like symbol of death, except that using the material component, you scribe a symbol of striking so it fills a 5-foot square. once triggered, the symbol of striking glows and lasts...
- Arcanist 5
- Cleric 5
- Magus 5
- Oracle 5
- Sorcerer 5
- Warpriest 5
- Witch 5
- Wizard 5
this spell functions like symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become stunned for 1d6 rounds.notemagic traps such as symbol of stunning are hard to...
- Arcanist 7
- Cleric 7
- Oracle 7
- Sorcerer 7
- Warpriest 7
- Witch 7
- Wizard 7
this spell functions as symbol of death, except it saps the defenses of all creatures within 60 feet. affected creatures receive a –4 penalty to spell resistance and a –4 penalty on saving...
- Arcanist 9
- Cleric 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Witch 9
- Wizard 9
this spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of strength damage.unlike symbol o...
- Arcanist 7
- Cleric 7
- Oracle 7
- Sorcerer 7
- Warpriest 7
- Witch 7
- Wizard 7
you cause an object or location to emanate magical vibrations that attract either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you. the particular kind...
- Arcanist 8
- Druid 9
- Sorcerer 8
- Summoner 6
- Witch 8
- Wizard 8
tactical acumen grants you and your allies a mastery of battlefield tactics. whenever you would gain a bonus on attack rolls or to ac due to battlefield position, such as flanking, higher ground, or c...
- Arcanist 2
- Bard 2
- Inquisitor 2
- Magus 2
- Paladin 1
- Skald 2
- Sorcerer 2
- Wizard 2
you convert a layer of the ground to hot tar. creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed at a reflex save or bec...
- Arcanist 6
- Druid 6
- Hunter 6
- Sorcerer 6
- Summoner 5
- Wizard 6