Spellbook
Showing spells 121–132 of 1400.
with this prayer you provide long-lasting succor to a wounded creature. for as long as the effect lasts, the target receives a +2 morale bonus on saving throws against fear and death effects. at any t...
- Cleric 2
- Oracle 2
- Paladin 2
- Warpriest 2
with this blessing, you call your allies to move forth and empower them to conquer and become victorious. each round for the duration of this spell, each of your allies can choose one of the following...
- Cleric 4
- Oracle 4
- Warpriest 4
a favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. if the target has the fearless racial trait, it is immune to fear instead....
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 2
- Warpriest 2
when you cast this on a creature, its skin turns slick and clammy and it is able to regenerate damage each round. while under the effects of the spell, the creature gains fast healing 5, fire resistan...
- Druid 5
- Hunter 4
- Ranger 4
this spell withers a single plant of any size. an affected plant creature takes 1d6 points of damage per level (maximum 15d6) and may attempt a fortitude saving throw for half damage. a plant that isn...
- Arcanist 5
- Druid 4
- Hunter 4
- Shaman 5
- Sorcerer 5
- Witch 5
- Wizard 5
you blast your enemies with blinding rays of sunlight. you may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). each ray requires a ra...
- Cleric 2
- Inquisitor 3
- Oracle 2
- Paladin 2
- Warpriest 2
you “blink” quickly back and forth between the material plane and the ethereal plane and look as though you're winking in and out of reality at random. blink has several effects, as follow...
- Arcanist 3
- Bard 3
- Magus 3
- Skald 3
- Sorcerer 3
- Wizard 3