Spellbook
Showing spells 1381–1392 of 1400.
you harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves. on its turn, the target takes 1d6 points of slashing damage if it moves at least ...
- Arcanist 5
- Druid 5
- Hunter 5
- Magus 5
- Sorcerer 5
- Witch 5
- Wizard 5
you alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. you can take other creatures with you, each of which acts indep...
- Alchemist 6
- Cleric 6
- Druid 7
- Oracle 6
- Shaman 7
- Warpriest 6
an invisible vertical curtain of wind appears. it is 2 feet thick and of considerable strength. it is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar...
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Druid 3
- Elementalist Wizard 3
- Hunter 2
- Magus 3
- Oracle 3
- Ranger 2
- Shaman 3
- Sorcerer 3
- Summoner 2
- Warpriest 3
- Wizard 3
you surround yourself with a buffeting shroud of supernatural, tornado-force winds. these winds grant you a fly speed of 60 feet with perfect maneuverability. neither your armor nor your load affects ...
- Arcanist 9
- Cleric 9
- Druid 9
- Elementalist Wizard 9
- Oracle 9
- Shaman 9
- Sorcerer 9
- Warpriest 9
- Wizard 9
you respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. you gain dr 10/magic against this attack and are immune to any poison, snea...
- Arcanist 1
- Bard 1
- Bloodrager 1
- Druid 1
- Hunter 1
- Magus 1
- Skald 1
- Sorcerer 1
- Wizard 1
the target's feathers thicken and fluff up to ward against winter's chill. the target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degr...
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Druid 1
- Hunter 1
- Inquisitor 1
- Oracle 1
- Ranger 1
- Sorcerer 1
- Warpriest 1
- Wizard 1
you link your senses to the target, allowing you to see and hear through its eyes and ears. as a move action you can shift your senses from yourself to the target or back again. when using the target'...
- Bard 3
- Inquisitor 3
- Skald 3
- Witch 3
you create 1d4+2 wood golems with the advanced template. the golems willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. you can only have one wooden phalanx spel...
- Arcanist 9
- Cleric 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Wizard 9
word of recall teleports you instantly back to your sanctuary when the word is uttered. you must designate the sanctuary when you prepare the spell, and it must be a very familiar place. the actual po...
- Cleric 6
- Druid 8
- Oracle 6
- Warpriest 6