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Showing spells 1381–1392 of 1400.

Wind Blades

pf1e Transmutation

you harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves. on its turn, the target takes 1d6 points of slashing damage if it moves at least ...

Class Levels:
  • Arcanist 5
  • Druid 5
  • Hunter 5
  • Magus 5
  • Sorcerer 5
  • Witch 5
  • Wizard 5
Tags:
transmutation air

Wind Walk

pf1e Transmutation

you alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. you can take other creatures with you, each of which acts indep...

Class Levels:
  • Alchemist 6
  • Cleric 6
  • Druid 7
  • Oracle 6
  • Shaman 7
  • Warpriest 6
Tags:
transmutation air

Wind Wall

pf1e Evocation

an invisible vertical curtain of wind appears. it is 2 feet thick and of considerable strength. it is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar...

Class Levels:
  • Arcanist 3
  • Bloodrager 3
  • Cleric 3
  • Druid 3
  • Elementalist Wizard 3
  • Hunter 2
  • Magus 3
  • Oracle 3
  • Ranger 2
  • Shaman 3
  • Sorcerer 3
  • Summoner 2
  • Warpriest 3
  • Wizard 3
Tags:
evocation air

Winds Of Vengeance

pf1e Evocation

you surround yourself with a buffeting shroud of supernatural, tornado-force winds. these winds grant you a fly speed of 60 feet with perfect maneuverability. neither your armor nor your load affects ...

Class Levels:
  • Arcanist 9
  • Cleric 9
  • Druid 9
  • Elementalist Wizard 9
  • Oracle 9
  • Shaman 9
  • Sorcerer 9
  • Warpriest 9
  • Wizard 9
Tags:
evocation air

Windy Escape

pf1e Transmutation

you respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. you gain dr 10/magic against this attack and are immune to any poison, snea...

Class Levels:
  • Arcanist 1
  • Bard 1
  • Bloodrager 1
  • Druid 1
  • Hunter 1
  • Magus 1
  • Skald 1
  • Sorcerer 1
  • Wizard 1
Tags:
transmutation air

Winter Feathers

pf1e Abjuration

the target's feathers thicken and fluff up to ward against winter's chill. the target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degr...

Class Levels:
  • Arcanist 1
  • Bloodrager 1
  • Cleric 1
  • Druid 1
  • Hunter 1
  • Inquisitor 1
  • Oracle 1
  • Ranger 1
  • Sorcerer 1
  • Warpriest 1
  • Wizard 1
Tags:
abjuration

Wish

pf1e Universal

wish is the mightiest spell a wizard or sorcerer can cast. by simply speaking aloud, you can alter reality to better suit you. even wish, however, has its limits. a wish can produce any one of the fol...

Class Levels:
  • Arcanist 9
  • Sorcerer 9
  • Wizard 9
Tags:
universal

Witness

pf1e Divination

you link your senses to the target, allowing you to see and hear through its eyes and ears. as a move action you can shift your senses from yourself to the target or back again. when using the target'...

Class Levels:
  • Bard 3
  • Inquisitor 3
  • Skald 3
  • Witch 3
Tags:
divination scrying

Wood Shape

pf1e Transmutation

wood shape enables you to form one existing piece of wood into any shape that suits your purpose. while it is possible to make crude coffers, doors, and so forth, fine detail isn't possible. there is ...

Class Levels:
  • Druid 2
  • Hunter 2
  • Shaman 2
Tags:
transmutation

Wooden Phalanx

pf1e Conjuration

you create 1d4+2 wood golems with the advanced template. the golems willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. you can only have one wooden phalanx spel...

Class Levels:
  • Arcanist 9
  • Cleric 9
  • Oracle 9
  • Sorcerer 9
  • Warpriest 9
  • Wizard 9
Tags:
conjuration creation

Word Of Chaos

pf1e Evocation

any nonchaotic creature within the area of a word of chaos spell suffers the following ill effects, depending on their hd.

Class Levels:
  • Cleric 7
  • Inquisitor 6
  • Oracle 7
  • Warpriest 7
Tags:
evocation chaotic sonic

Word Of Recall

pf1e Conjuration

word of recall teleports you instantly back to your sanctuary when the word is uttered. you must designate the sanctuary when you prepare the spell, and it must be a very familiar place. the actual po...

Class Levels:
  • Cleric 6
  • Druid 8
  • Oracle 6
  • Warpriest 6
Tags:
conjuration teleportation