Spellbook
Showing spells 157–168 of 1400.
you imbue a slashing melee weapon with the ability to deal a gruesome head wound. when the target weapon hits a living creature, in addition to the normal effects of that hit, the wielder can discharg...
- Arcanist 2
- Bloodrager 2
- Hunter 2
- Inquisitor 2
- Magus 2
- Ranger 2
- Sorcerer 2
- Wizard 2
the subject becomes stronger. the spell grants a +4 enhancement bonus to strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the strength modifier.
- Adept 2
- Alchemist 2
- Antipaladin 2
- Arcanist 2
- Bloodrager 2
- Cleric 2
- Druid 2
- Hunter 2
- Magus 2
- Oracle 2
- Paladin 2
- Shaman 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
the warded creature gains a +4 deflection bonus to ac against firearm and ranged attacks, with an additional +1 to the bonus for every five caster levels you have (to a maximum of +8 at 20th level). t...
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Investigator 2
- Sorcerer 2
- Wizard 2
the target takes a –20 penalty on its next attack roll or check that requires a d20 roll. the action must be one deliberately taken by the target on its turn. creatures with more than 10 hd are ...
- Arcanist 1
- Sorcerer 1
- Witch 1
- Wizard 1
your eyes burn like hot coals, allowing you to set objects or foes alight with a glance.as a standard action as long as this spell's effects persist, you may direct your burning gaze against a single ...
- Arcanist 2
- Bloodrager 2
- Druid 2
- Elementalist Wizard 2
- Hunter 2
- Magus 2
- Shaman 2
- Sorcerer 2
- Witch 2
- Wizard 2
a cone of searing flame shoots from your fingertips. any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). flammable materials burn if the flames touch...
- Adept 1
- Arcanist 1
- Bloodrager 1
- Elementalist Wizard 1
- Magus 1
- Shaman 1
- Sorcerer 1
- Witch 1
- Wizard 1
the subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or if it carries a medium or heavy load) through sand, loose soil, or gravel, or at a speed of 5 feet throug...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Druid 3
- Hunter 3
- Investigator 3
- Ranger 3
- Sorcerer 3
- Wizard 3
until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are wearing medium or heavy armor), your movement does not provoke attacks of opportunity, and you can move thr...
- Alchemist 3
- Antipaladin 3
- Bloodrager 3
- Hunter 3
- Inquisitor 3
- Investigator 3
- Magus 3
- Paladin 3
- Ranger 3