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Showing spells 169–180 of 1400.

Cackling Skull

pf1e Illusion

this spell functions as magic mouth, except rather than creating an illusory mouth on any surface, it affects a skull. in addition, when the skull's magic is triggered, it releases wild and unnerving ...

Class Levels:
  • Witch 3
Tags:
illusion glamer

Cacophonous Call

pf1e Enchantment

you fill your target's mind with a blaring cacophony of discordant sounds, making it hard for the target to act and concentrate. the creature gains the nauseated condition for the duration of the spel...

Class Levels:
  • Bard 2
  • Skald 2
Tags:
enchantment compulsion mind-affecting

Cacophonous Call Mass

pf1e Enchantment

this spell functions as cacophonous call, except that it affects multiple creatures.

Class Levels:
  • Bard 5
  • Skald 5
Tags:
enchantment compulsion mind-affecting

Caging Bomb Admixture

pf1e Evocation

upon drinking an extract created with this formulae, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract's duration. th...

Class Levels:
  • Alchemist 6
  • Investigator 6
Tags:
evocation force

Calcific Touch

pf1e Transmutation

your touch progressively transmutes the substance of creatures you touch into stone. once per round, you may deliver a touch attack that inflicts 1d4 points of dexterity damage and slows the target (a...

Class Levels:
  • Arcanist 4
  • Bloodrager 4
  • Elementalist Wizard 4
  • Sorcerer 4
  • Wizard 4
Tags:
transmutation earth

Call Animal

pf1e Enchantment

this spell calls the nearest wild animal of a particular type you designate (provided the animal's cr is equal to or less than your caster level) to seek you out. the animal moves toward you under its...

Class Levels:
  • Druid 1
  • Hunter 1
  • Ranger 1
Tags:
enchantment compulsion mind-affecting

Call Construct

pf1e Conjuration

this spell functions as instant summons, except it can only summon a construct you control. for constructs such as golems that are immune to magic, the value of the specially inscribed sapphire must b...

Class Levels:
  • Arcanist 8
  • Cleric 8
  • Oracle 8
  • Sorcerer 8
  • Warpriest 8
  • Wizard 8
Tags:
conjuration teleportation

Call Lightning

pf1e Evocation

immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. the bolt...

Class Levels:
  • Druid 3
  • Hunter 3
  • Shaman 3
Tags:
evocation electricity

Call Lightning Storm

pf1e Evocation

this spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and you may call a maximum of 15 bolts.

Class Levels:
  • Druid 5
  • Hunter 5
  • Shaman 5
Tags:
evocation electricity

Calm Animals

pf1e Enchantment

this spell soothes and quiets animals, rendering them docile and harmless. only ordinary animals (those with intelligence scores of 1 or 2) can be affected by this spell. all the subjects must be of t...

Class Levels:
  • Druid 1
  • Hunter 1
  • Ranger 1
  • Shaman 1
Tags:
enchantment compulsion emotion mind-affecting

Calm Emotions

pf1e Enchantment

this spell calms agitated creatures. you have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. creatures so affected cann...

Class Levels:
  • Bard 2
  • Cleric 2
  • Inquisitor 2
  • Oracle 2
  • Shaman 2
  • Skald 2
  • Warpriest 2
Tags:
enchantment compulsion emotion mind-affecting

Campfire Wall

pf1e Evocation

you can create a barrier around a fire of at least campfire size that shelters everyone inside so long as the fire continues to burn. the barrier appears as a crackling sphere of light and fire that i...

Class Levels:
  • Arcanist 3
  • Bard 3
  • Druid 2
  • Elementalist Wizard 3
  • Hunter 2
  • Ranger 2
  • Skald 3
  • Sorcerer 3
  • Wizard 3
Tags:
evocation fire light