Spellbook
Showing spells 385–408 of 1400.
you breathe out a blast of energy. creatures in the affected area take 1d6 points of energy damage per caster level (maximum of 12d6). a successful reflex save results in half damage. the spell's effe...
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Elementalist Wizard 4
- Investigator 4
- Magus 4
- Sorcerer 4
- Wizard 4
you, or a messenger you touch, send a message to others in the form of a dream. at the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as ...
- Alchemist 5
- Arcanist 5
- Bard 5
- Skald 5
- Sorcerer 5
- Wizard 5
upon casting this spell, you keep your relative form, but you and your equipment become composed entirely of dust. while in this dust form, you take no penalties for squeezing, and can move through sp...
- Alchemist 5
- Cleric 6
- Druid 6
- Hunter 6
- Investigator 5
- Oracle 6
- Warpriest 6
- Witch 6
a shower of iridescent black particles clings to and extinguishes torches, lanterns, sunrods, and similar mundane light sources and dispels any spell of 2nd level or lower with the light descriptor (a...
- Arcanist 2
- Bard 2
- Bloodrager 2
- Skald 2
- Sorcerer 2
- Wizard 2
you ward a magic item against other creatures who try to learn to use or copy it. when you cast the spell, you designate one creature type, subtype, or a specific individual. if the item is worn or ca...
- Arcanist 6
- Cleric 6
- Oracle 6
- Sorcerer 6
- Warpriest 6
- Witch 6
- Wizard 6
you summon a flight of giant eagles (one per three caster levels, maximum of six; bestiary 118) to ferry you and your allies across the skies. the eagles avoid combat if possible but defend themselves...
- Druid 6
- Hunter 6
- Summoner 6
the transmuted creature becomes more poised, articulate, and personally forceful. the spell grants a +4 enhancement bonus to charisma, adding the usual benefits to charisma-based skill checks and othe...
- Alchemist 2
- Antipaladin 2
- Arcanist 2
- Bard 2
- Bloodrager 2
- Cleric 2
- Oracle 2
- Paladin 2
- Shaman 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
you unleash a powerful scream, inaudible to all but a single target. the target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). a successful save negates...
- Arcanist 1
- Bard 1
- Bloodrager 1
- Inquisitor 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
the target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet. if protected against fire damage, it ca...
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Druid 4
- Hunter 4
- Investigator 4
- Shaman 4
- Sorcerer 4
- Wizard 4
when you cast earthquake, an intense but highly localized tremor rips the ground. the powerful shockwave created by this spell knocks creatures down, collapses structures, opens cracks in the ground, ...
- Cleric 8
- Druid 8
- Oracle 8
- Shaman 8
- Warpriest 8
you can perceive the world by creating high-pitched noises and listening to their echoes. this gives you blindsight to a range of 40 feet. the echo-producing noises are too high-pitched to be heard by...
- Alchemist 4
- Arcanist 5
- Bard 4
- Druid 4
- Hunter 4
- Investigator 4
- Skald 4
- Sorcerer 5
- Wizard 5
this spell forms an aura of energy around you, damaging all those that come near you. choose an energy type: acid, cold, electricity, or fire. creatures adjacent to you when this spell is cast and at ...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Elementalist Wizard 3
- Investigator 3
- Magus 3
- Sorcerer 3
- Wizard 3
when you cast this spell, you can assume the form of a small air, earth, fire, or water elemental. the abilities you gain depend upon the type of elemental into which you change. elemental abilities b...
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Elementalist Wizard 4
- Magus 4
- Sorcerer 4
- Wizard 4
this spell functions as elemental body i, except that it also allows you to assume the form of a medium air, earth, fire, or water elemental. the abilities you gain depend upon the elemental.air eleme...
- Alchemist 5
- Arcanist 5
- Elementalist Wizard 5
- Magus 5
- Sorcerer 5
- Wizard 5
this spell functions as elemental body ii, except that it also allows you to assume the form of a large air, earth, fire, or water elemental. the abilities you gain depend upon the type of elemental i...
- Alchemist 6
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Sorcerer 6
- Wizard 6
this spell functions as elemental body iii, except that it also allows you to assume the form of a huge air, earth, fire, or water elemental. the abilities you gain depend upon the type of elemental i...
- Arcanist 7
- Elementalist Wizard 7
- Sorcerer 7
- Wizard 7
this spell enables you to converse with creatures associated with a chosen element, including but not limited to true elemental creatures. this spell gains the elemental subtype based on the version o...
- Arcanist 2
- Bard 3
- Cleric 3
- Druid 2
- Elementalist Wizard 2
- Hunter 2
- Oracle 3
- Skald 3
- Sorcerer 2
- Warpriest 3
- Wizard 2
this spell opens a portal to an elemental plane and summons elementals from it. a druid can choose any plane (air, earth, fire, or water); a cleric opens a portal to the plane matching his domain.when...
- Druid 9
- Shaman 9
- Witch 9
upon completing the casting of this spell, elemental energy infuses your hands. choose an energy type: acid, cold, electricity, or fire. you gain a melee touch attack causing 1d6 points of damage of t...
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Elementalist Wizard 2
- Investigator 2
- Magus 2
- Sorcerer 2
- Wizard 2