Spellbook
Showing spells 25–48 of 1400.
alarm creates a subtle ward on an area you select. once the spell effect is in place, it thereafter sounds a mental or audible alarm each time a creature of tiny or larger size enters the warded area ...
- Arcanist 1
- Bard 1
- Hunter 1
- Inquisitor 1
- Ranger 1
- Skald 1
- Sorcerer 1
- Summoner 1
- Wizard 1
this extract causes a pale aura to emanate from your mouth. if you consume a potion or elixir on the round following the consumption of this extract, you can spit it back into its container as a free ...
- Alchemist 2
- Investigator 2
you transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. magic items are unaffected by this spell. at the end of the spell's duration, alchemica...
- Arcanist 1
- Cleric 2
- Oracle 2
- Sorcerer 1
- Warpriest 2
- Witch 1
- Wizard 1
align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. a weapon that is aligned can bypass the damage reduction of certain creatures. this spell has no effect on a weapon that alre...
- Cleric 2
- Inquisitor 2
- Oracle 2
- Warpriest 2
when you cast this spell, you can assume the form of any small or medium creature of the humanoid type. if the form you assume has any of the following abilities, you gain the listed ability: darkvisi...
- Alchemist 2
- Arcanist 2
- Bard 2
- Magus 2
- Shaman 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Witch 2
- Wizard 2
you subtly enhance or diminish the effects of natural winds within the spell's area, which is an immobile emanation around a point touched by you as the spell is cast. within the area, natural (but no...
- Arcanist 1
- Druid 1
- Elementalist Wizard 1
- Hunter 1
- Sorcerer 1
- Wizard 1
you amplify your natural stench special ability—its save dc increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. if your stench ...
- Arcanist 2
- Cleric 2
- Druid 2
- Hunter 2
- Oracle 2
- Shaman 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
you can observe magical auras. each round, you may examine a single creature or object that you can see as a free action. in the case of a magic item, you learn its functions (including any curse effe...
- Alchemist 6
- Arcanist 6
- Bard 6
- Skald 6
- Sorcerer 6
- Witch 6
- Wizard 6
the target drow transforms into a surface elf. the drow loses her darkvision and light-blindness racial traits and gains the low-light vision racial trait in their place. the alignment and personality...
- Alchemist 2
- Antipaladin 3
- Arcanist 3
- Cleric 2
- Investigator 2
- Oracle 2
- Sorcerer 3
- Warpriest 2
- Witch 2
- Wizard 3
you gain some of the beneficial qualities of an animal. your base form is largely unchanged and your size is unaltered, but some of your body parts are altered. armor or gear you are wearing adjusts t...
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Investigator 2
- Magus 2
- Ranger 2
- Sorcerer 2
- Wizard 2
this spell functions like animal aspect, except you can either gain two aspects at once or one aspect that adds effects to the aspects that animal aspect grants, as described below.frog: you gain a sw...
- Alchemist 3
- Arcanist 4
- Bloodrager 3
- Druid 3
- Hunter 3
- Investigator 3
- Magus 3
- Ranger 3
- Sorcerer 4
- Wizard 4
the target animal grows to twice its normal size and eight times its normal weight. this alteration changes the animal's size category to the next largest, grants it a +8 size bonus to strength and a ...
- Arcanist 5
- Druid 5
- Hunter 4
- Ranger 4
- Shaman 5
- Sorcerer 5
- Wizard 5
you compel a tiny animal to go to a spot you designate. the most common use for this spell is to get an animal to carry a message to your allies. the animal cannot be one tamed or trained by someone e...
- Bard 2
- Druid 2
- Hunter 1
- Ranger 1
- Shaman 2
- Skald 2
your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. only a creature with an intelligence score of 1 or 2 can be fascinated by this s...
- Adept 2
- Bard 2
- Druid 2
- Hunter 2
- Skald 2
this spell turns corpses into undead skeletons or zombies that obey your spoken commands.the undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just...
- Adept 3
- Antipaladin 3
- Arcanist 4
- Cleric 3
- Oracle 3
- Shaman 3
- Sorcerer 4
- Warpriest 3
- Wizard 4
this spell functions as animate dead, except you can only create a single small or medium skeleton or zombie. you cannot create variant skeletons or zombies with this spell.
- Arcanist 3
- Cleric 2
- Oracle 2
- Shaman 2
- Sorcerer 3
- Warpriest 2
- Wizard 3
you imbue inanimate objects with mobility and a semblance of life. each such animated object then immediately attacks whomever or whatever you initially designate.an animated object can be of any nonm...
- Bard 6
- Cleric 6
- Oracle 6
- Skald 6
- Warpriest 6
- Witch 6
you can animate a nonliving rope-like object. the maximum length assumes a rope with a 1-inch diameter. reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% ...
- Arcanist 1
- Bard 1
- Skald 1
- Sorcerer 1
- Wizard 1