Spellbook
Showing spells 13–24 of 1400.
this spell creates a subtle and complicated force effect that is most effective when used by a still or slow-moving spellcaster or formula user. while you are subject to this spell, you can take two 5...
- Alchemist 1
- Arcanist 1
- Bard 1
- Investigator 1
- Magus 1
- Skald 1
- Sorcerer 1
- Wizard 1
the target of this spell is the subject of adoration by those whom it tries to affect with diplomacy or during performance combat. if the target is out of combat, it receives a +2 morale bonus on all ...
- Arcanist 2
- Bard 1
- Skald 1
- Sorcerer 2
- Witch 2
- Wizard 2
this spell functions as lesser age resistance, except you ignore the strength, dexterity, and constitution penalties gained at middle age and old age.
- Alchemist 4
- Arcanist 6
- Druid 6
- Hunter 6
- Investigator 4
- Sorcerer 6
- Witch 6
- Wizard 6
this spell functions as lesser age resistance, except you ignore all strength, dexterity, and constitution penalties gained from middle age, old age, and venerable age.
- Alchemist 5
- Arcanist 7
- Druid 7
- Investigator 5
- Sorcerer 7
- Witch 7
- Wizard 7
you ignore the physical detriments of being middle-aged. this spell does not cause you to look younger, nor does it prevent you from dying of old age, but as long as the spell is in effect, you ignore...
- Alchemist 3
- Arcanist 4
- Druid 4
- Hunter 4
- Investigator 3
- Sorcerer 4
- Witch 4
- Wizard 4
you afflict a creature you have conjured via planar ally (or a similar spell) with bolts of vicious energy. these foul energies inflict terrible pain upon the conjured creature, torturing it to make i...
- Arcanist 4
- Cleric 3
- Oracle 3
- Sorcerer 4
- Summoner 3
- Warpriest 3
- Wizard 4
with a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. each time the target makes an attack against you, targets ...
- Antipaladin 2
- Cleric 3
- Inquisitor 3
- Oracle 3
- Warpriest 3
- Witch 3
aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster lev...
- Adept 2
- Alchemist 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Shaman 2
- Warpriest 2
the transmuted creatures can breathe air freely. divide the duration evenly among all the creatures you touch. the spell doesn't make creatures unable to breathe water.
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Druid 3
- Hunter 3
- Investigator 3
- Magus 3
- Oracle 3
- Shaman 3
- Sorcerer 3
- Summoner 3
- Warpriest 3
- Wizard 3
air bubble creates a small pocket of breathable air that surrounds the touched creature's head or the touched object. the air bubble allows the creature touched to breathe underwater or in similar air...
- Arcanist 1
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Ranger 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
the subject can tread on air as if walking on solid ground. moving upward is similar to walking up a hill. the maximum upward or downward angle possible is 45 degrees, at a rate equal to half the air ...
- Alchemist 4
- Cleric 4
- Druid 4
- Hunter 4
- Oracle 4
- Warpriest 4