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Showing spells 577–600 of 1401.

Heal

pf1e Conjuration

heal enables you to channel positive energy into a creature to wipe away injury and afflictions. it immediately ends any and all of the following adverse conditions affecting the target: ability damag...

Class Levels:
  • Adept 5
  • Alchemist 6
  • Cleric 6
  • Druid 7
  • Inquisitor 6
  • Oracle 6
  • Shaman 7
  • Warpriest 6
  • Witch 7
Tags:
conjuration healing

Heal Mass

pf1e Conjuration

this spell functions like heal, except as noted above. the maximum number of hit points restored to each creature is 250.

Class Levels:
  • Cleric 9
  • Oracle 9
  • Shaman 9
  • Warpriest 9
Tags:
conjuration healing

Heal Mount

pf1e Conjuration

this spell functions like heal, but it affects only the paladin's special mount (typically a horse).

Class Levels:
  • Paladin 3
Tags:
conjuration healing

Healing Thief

pf1e Necromancy

with this spell you can steal the healing of the target creature. you must succeed at a melee touch attack to strike the target. if you do, until the effect ends, whenever your target is subject to a ...

Class Levels:
  • Arcanist 3
  • Sorcerer 3
  • Witch 3
  • Wizard 3
Tags:
necromancy

Healing Warmth

pf1e Abjuration

this spell grants you temporary immunity to fire damage as protection from energy. as a standard action, you may sacrifice 12 points of remaining energy absorption from the spell to heal a touched cre...

Class Levels:
  • Alchemist 4
  • Cleric 4
  • Druid 4
  • Hunter 4
  • Inquisitor 4
  • Investigator 4
  • Oracle 4
  • Warpriest 4
Tags:
abjuration

Heat Metal

pf1e Transmutation

heat metal causes metal objects to become red-hot. unattended, nonmagical metal gets no saving throw. magical metal is allowed a saving throw against the spell. an item in a creature's possession uses...

Class Levels:
  • Druid 2
  • Hunter 2
Tags:
transmutation fire

Hellmouth Lash

pf1e Transmutation

upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. you choose what type of energy damage the spell deals when you cast it. you ...

Class Levels:
  • Arcanist 4
  • Bloodrager 4
  • Sorcerer 4
  • Witch 4
  • Wizard 4
Tags:
transmutation acid electricity fire

Helping Hand

pf1e Evocation

you create the ghostly image of a hand, which you can send to find a creature within 5 miles. the hand then beckons to that creature and leads it to you if the creature is willing to follow.when the s...

Class Levels:
  • Cleric 3
  • Oracle 3
  • Warpriest 3
Tags:
evocation

Hero's Defiance

pf1e Conjuration

the instant before you are reduced to 0 or fewer hit points, you can expend a use of your lay on hands ability to heal yourself as if you had used lay on hands, plus an additional 1d6 hit points. if t...

Class Levels:
  • Paladin 1
Tags:
conjuration healing

Heroes' Feast

pf1e Conjuration

you bring forth a great feast, including a magnificent table, chairs, service, and food and drink. the feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. ...

Class Levels:
  • Bard 6
  • Cleric 6
  • Inquisitor 6
  • Oracle 6
  • Skald 6
  • Warpriest 6
Tags:
conjuration creation

Heroic Finale

pf1e Enchantment

you must have a bardic performance in effect to cast this spell. with a flourish, you immediately end the performance, and one creature within range affected by your bardic performance can make a move...

Class Levels:
  • Bard 4
  • Skald 4
Tags:
enchantment compulsion mind-affecting

Heroic Fortune

pf1e Evocation

this spell grants 1 hero point to the target. this hero point must be spent before the duration expires, or it is lost. the bonus hero point is spent before any other hero points the target might poss...

Class Levels:
  • Alchemist 2
  • Bard 2
  • Cleric 2
  • Investigator 2
  • Oracle 2
  • Paladin 3
  • Skald 2
  • Warpriest 2
Tags:
evocation

Heroic Fortune Mass

pf1e Evocation

this spell functions like heroic fortune, except as noted above.

Class Levels:
  • Cleric 5
  • Oracle 5
  • Skald 4
  • Warpriest 5
Tags:
evocation

Heroic Invocation

pf1e Enchantment

using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. they gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immu...

Class Levels:
  • Arcanist 9
  • Sorcerer 9
  • Witch 9
  • Wizard 9
Tags:
enchantment compulsion mind-affecting

Heroism

pf1e Enchantment

this spell imbues a single creature with great bravery and morale in battle. the target gains a +2 morale bonus on attack rolls, saves, and skill checks.

Class Levels:
  • Alchemist 3
  • Arcanist 3
  • Bard 2
  • Bloodrager 3
  • Inquisitor 3
  • Skald 2
  • Sorcerer 3
  • Summoner 3
  • Witch 3
  • Wizard 3
Tags:
enchantment compulsion mind-affecting

Heroism Greater

pf1e Enchantment

this spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (...

Class Levels:
  • Arcanist 6
  • Bard 5
  • Skald 5
  • Sorcerer 6
  • Summoner 5
  • Witch 6
  • Wizard 6
Tags:
enchantment compulsion mind-affecting

Hex Ward

pf1e Abjuration

you give the target a +4 resistance bonus on saving throws against witch hexes.

Class Levels:
  • Inquisitor 1
  • Shaman 1
  • Witch 1
Tags:
abjuration

Hidden Speech

pf1e Transmutation

you greatly enhance the ability of the subjects to communicate hidden messages to each other. each target gains a +10 competence bonus on bluff checks to send secret message to other recipients. other...

Class Levels:
  • Bard 2
  • Inquisitor 3
  • Skald 2
  • Witch 2
Tags:
transmutation language-dependent

Hide Campsite

pf1e Illusion

you make the area around a campsite appear to be a thicket of untouched and forbidding foliage, or some other unwelcoming feature matching the surrounding terrain. creatures outside the area cannot se...

Class Levels:
  • Druid 3
  • Hunter 2
  • Ranger 2
Tags:
illusion glamer

Hide From Animals

pf1e Abjuration

animals cannot sense the warded creatures. even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. an...

Class Levels:
  • Druid 1
  • Hunter 1
  • Ranger 1
  • Shaman 1
Tags:
abjuration

Hide From Undead

pf1e Abjuration

undead cannot see, hear, or smell creatures warded by this spell. even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or loca...

Class Levels:
  • Cleric 1
  • Inquisitor 1
  • Oracle 1
  • Warpriest 1
Tags:
abjuration

Hideous Laughter

pf1e Enchantment

this spell afflicts the subject with uncontrollable laughter. it collapses into gales of manic laughter, falling prone. the subject can take no actions while laughing, but is not considered helpless. ...

Class Levels:
  • Arcanist 2
  • Bard 1
  • Skald 1
  • Sorcerer 2
  • Wizard 2
Tags:
enchantment compulsion mind-affecting

Hold Animal

pf1e Enchantment

this spell functions like hold person, except that it affects an animal instead of a humanoid.

Class Levels:
  • Druid 2
  • Hunter 2
  • Ranger 2
Tags:
enchantment compulsion mind-affecting

Hold Monster

pf1e Enchantment

this spell functions like hold person, except that it affects any living creature that fails its will save.

Class Levels:
  • Arcanist 5
  • Bard 4
  • Inquisitor 4
  • Skald 4
  • Sorcerer 5
  • Summoner 4
  • Witch 5
  • Wizard 5
Tags:
enchantment compulsion mind-affecting