Spellbook
Showing spells 577–600 of 1401.
heal enables you to channel positive energy into a creature to wipe away injury and afflictions. it immediately ends any and all of the following adverse conditions affecting the target: ability damag...
- Adept 5
- Alchemist 6
- Cleric 6
- Druid 7
- Inquisitor 6
- Oracle 6
- Shaman 7
- Warpriest 6
- Witch 7
with this spell you can steal the healing of the target creature. you must succeed at a melee touch attack to strike the target. if you do, until the effect ends, whenever your target is subject to a ...
- Arcanist 3
- Sorcerer 3
- Witch 3
- Wizard 3
this spell grants you temporary immunity to fire damage as protection from energy. as a standard action, you may sacrifice 12 points of remaining energy absorption from the spell to heal a touched cre...
- Alchemist 4
- Cleric 4
- Druid 4
- Hunter 4
- Inquisitor 4
- Investigator 4
- Oracle 4
- Warpriest 4
upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. you choose what type of energy damage the spell deals when you cast it. you ...
- Arcanist 4
- Bloodrager 4
- Sorcerer 4
- Witch 4
- Wizard 4
you bring forth a great feast, including a magnificent table, chairs, service, and food and drink. the feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. ...
- Bard 6
- Cleric 6
- Inquisitor 6
- Oracle 6
- Skald 6
- Warpriest 6
you must have a bardic performance in effect to cast this spell. with a flourish, you immediately end the performance, and one creature within range affected by your bardic performance can make a move...
- Bard 4
- Skald 4
this spell grants 1 hero point to the target. this hero point must be spent before the duration expires, or it is lost. the bonus hero point is spent before any other hero points the target might poss...
- Alchemist 2
- Bard 2
- Cleric 2
- Investigator 2
- Oracle 2
- Paladin 3
- Skald 2
- Warpriest 2
using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. they gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immu...
- Arcanist 9
- Sorcerer 9
- Witch 9
- Wizard 9
this spell imbues a single creature with great bravery and morale in battle. the target gains a +2 morale bonus on attack rolls, saves, and skill checks.
- Alchemist 3
- Arcanist 3
- Bard 2
- Bloodrager 3
- Inquisitor 3
- Skald 2
- Sorcerer 3
- Summoner 3
- Witch 3
- Wizard 3
this spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (...
- Arcanist 6
- Bard 5
- Skald 5
- Sorcerer 6
- Summoner 5
- Witch 6
- Wizard 6
you greatly enhance the ability of the subjects to communicate hidden messages to each other. each target gains a +10 competence bonus on bluff checks to send secret message to other recipients. other...
- Bard 2
- Inquisitor 3
- Skald 2
- Witch 2
animals cannot sense the warded creatures. even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. an...
- Druid 1
- Hunter 1
- Ranger 1
- Shaman 1
undead cannot see, hear, or smell creatures warded by this spell. even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or loca...
- Cleric 1
- Inquisitor 1
- Oracle 1
- Warpriest 1
this spell afflicts the subject with uncontrollable laughter. it collapses into gales of manic laughter, falling prone. the subject can take no actions while laughing, but is not considered helpless. ...
- Arcanist 2
- Bard 1
- Skald 1
- Sorcerer 2
- Wizard 2