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Showing spells 361–372 of 1401.

Disintegrate

pf1e Transmutation

a thin, green ray springs from your pointing finger. you must make a successful ranged touch attack to hit. any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of ...

Class Levels:
  • Arcanist 6
  • Magus 6
  • Sorcerer 6
  • Wizard 6
Tags:
transmutation

Dismissal

pf1e Abjuration

this spell forces an extraplanar creature back to its proper plane if it fails a will save. if the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually se...

Class Levels:
  • Arcanist 5
  • Cleric 4
  • Inquisitor 4
  • Oracle 4
  • Shaman 4
  • Sorcerer 5
  • Summoner 4
  • Warpriest 4
  • Wizard 5
Tags:
abjuration

Dispel Chaos

pf1e Abjuration

this spell functions like dispel evil, except that you are surrounded by constant, blue lawful energy, and the spell affects chaotic creatures and spells rather than evil ones.

Class Levels:
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Paladin 4
  • Shaman 5
  • Warpriest 5
Tags:
abjuration lawful

Dispel Evil

pf1e Abjuration

shimmering, white holy energy surrounds you. this energy has three effects.first, you gain a +4 deflection bonus to ac against attacks by evil creatures.second, on making a successful melee touch atta...

Class Levels:
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Paladin 4
  • Shaman 5
  • Warpriest 5
Tags:
abjuration good

Dispel Good

pf1e Abjuration

this spell functions like dispel evil, except that you are surrounded by dark, wavering unholy energy, and the spell affects good creatures and spells rather than evil ones.

Class Levels:
  • Antipaladin 4
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Shaman 5
  • Warpriest 5
Tags:
abjuration evil

Dispel Law

pf1e Abjuration

this spell functions like dispel evil, except that you are surrounded by flickering, yellow chaotic energy, and the spell affects lawful creatures and spells rather than evil ones.

Class Levels:
  • Antipaladin 4
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Shaman 5
  • Warpriest 5
Tags:
abjuration chaotic

Dispel Magic

pf1e Abjuration

you can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell. ...

Class Levels:
  • Antipaladin 3
  • Arcanist 3
  • Bard 3
  • Cleric 3
  • Druid 4
  • Hunter 4
  • Inquisitor 3
  • Magus 3
  • Oracle 3
  • Paladin 3
  • Shaman 3
  • Skald 3
  • Sorcerer 3
  • Summoner 3
  • Warpriest 3
  • Witch 3
  • Wizard 3
Tags:
abjuration

Dispel Magic Greater

pf1e Abjuration

this spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures. you choose to use greater dispel magic in one of three w...

Class Levels:
  • Arcanist 6
  • Bard 5
  • Cleric 6
  • Druid 6
  • Hunter 6
  • Inquisitor 6
  • Magus 6
  • Oracle 6
  • Shaman 6
  • Skald 5
  • Sorcerer 6
  • Summoner 5
  • Warpriest 6
  • Witch 6
  • Wizard 6
Tags:
abjuration

Displacement

pf1e Illusion

the subject of this spell appears to be about 2 feet away from its true location. the creature benefits from a 50% miss chance as if it had total concealment. unlike actual total concealment, displace...

Class Levels:
  • Alchemist 3
  • Arcanist 3
  • Bard 3
  • Magus 3
  • Skald 3
  • Sorcerer 3
  • Summoner 3
  • Wizard 3
Tags:
illusion glamer

Disrupt Undead

pf1e Necromancy

you direct a ray of positive energy. you must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.

Class Levels:
  • Arcanist 0
  • Inquisitor 0
  • Magus 0
  • Sorcerer 0
  • Wizard 0
Tags:
necromancy

Disrupting Weapon

pf1e Transmutation

this spell makes a melee weapon deadly to undead. any undead creature with hd equal to or less than your caster level must succeed on a will save or be destroyed utterly if struck in combat with this ...

Class Levels:
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Warpriest 5
Tags:
transmutation

Distracting Cacophony

pf1e Evocation

the air fills with loud and discordant noise, making concentration difficult. casting a spell in this area of cacophony requires a concentration check (dc 15 + the level of the spell being cast). any ...

Class Levels:
  • Arcanist 3
  • Bard 2
  • Skald 2
  • Sorcerer 3
  • Wizard 3
Tags:
evocation sonic