Spellbook
Showing spells 361–372 of 1401.
a thin, green ray springs from your pointing finger. you must make a successful ranged touch attack to hit. any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of ...
- Arcanist 6
- Magus 6
- Sorcerer 6
- Wizard 6
this spell forces an extraplanar creature back to its proper plane if it fails a will save. if the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually se...
- Arcanist 5
- Cleric 4
- Inquisitor 4
- Oracle 4
- Shaman 4
- Sorcerer 5
- Summoner 4
- Warpriest 4
- Wizard 5
this spell functions like dispel evil, except that you are surrounded by constant, blue lawful energy, and the spell affects chaotic creatures and spells rather than evil ones.
- Cleric 5
- Inquisitor 5
- Oracle 5
- Paladin 4
- Shaman 5
- Warpriest 5
shimmering, white holy energy surrounds you. this energy has three effects.first, you gain a +4 deflection bonus to ac against attacks by evil creatures.second, on making a successful melee touch atta...
- Cleric 5
- Inquisitor 5
- Oracle 5
- Paladin 4
- Shaman 5
- Warpriest 5
this spell functions like dispel evil, except that you are surrounded by dark, wavering unholy energy, and the spell affects good creatures and spells rather than evil ones.
- Antipaladin 4
- Cleric 5
- Inquisitor 5
- Oracle 5
- Shaman 5
- Warpriest 5
this spell functions like dispel evil, except that you are surrounded by flickering, yellow chaotic energy, and the spell affects lawful creatures and spells rather than evil ones.
- Antipaladin 4
- Cleric 5
- Inquisitor 5
- Oracle 5
- Shaman 5
- Warpriest 5
you can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell. ...
- Antipaladin 3
- Arcanist 3
- Bard 3
- Cleric 3
- Druid 4
- Hunter 4
- Inquisitor 3
- Magus 3
- Oracle 3
- Paladin 3
- Shaman 3
- Skald 3
- Sorcerer 3
- Summoner 3
- Warpriest 3
- Witch 3
- Wizard 3
this spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures. you choose to use greater dispel magic in one of three w...
- Arcanist 6
- Bard 5
- Cleric 6
- Druid 6
- Hunter 6
- Inquisitor 6
- Magus 6
- Oracle 6
- Shaman 6
- Skald 5
- Sorcerer 6
- Summoner 5
- Warpriest 6
- Witch 6
- Wizard 6
the subject of this spell appears to be about 2 feet away from its true location. the creature benefits from a 50% miss chance as if it had total concealment. unlike actual total concealment, displace...
- Alchemist 3
- Arcanist 3
- Bard 3
- Magus 3
- Skald 3
- Sorcerer 3
- Summoner 3
- Wizard 3
this spell makes a melee weapon deadly to undead. any undead creature with hd equal to or less than your caster level must succeed on a will save or be destroyed utterly if struck in combat with this ...
- Cleric 5
- Inquisitor 5
- Oracle 5
- Warpriest 5
the air fills with loud and discordant noise, making concentration difficult. casting a spell in this area of cacophony requires a concentration check (dc 15 + the level of the spell being cast). any ...
- Arcanist 3
- Bard 2
- Skald 2
- Sorcerer 3
- Wizard 3