Spellbook
Showing spells 721–744 of 1401.
your litany is a fascinating diatribe of grace, causing your target to do nothing but listen. the target is fascinated. while subject to this spell, the target cannot be the target of another spell th...
- Antipaladin 2
- Inquisitor 3
- Paladin 2
your litany conjures chains of energy that lash upward from the ground and hamper the target's movement. the target is entangled. this spell has no effect on flying creatures, or creatures not standin...
- Antipaladin 2
- Inquisitor 3
- Paladin 2
with a powerful prayer, you call upon the servants of your god to whisk a friend out of a grapple. the target loses the grappled and pinned conditions and is teleported 10 feet.
- Antipaladin 3
- Inquisitor 4
- Paladin 3
this litany is a sermon of madness. the target is confused. at the start of each of its turns, it can make a will saving throw against the confused effect (dc of the spell). if the target fails the sa...
- Antipaladin 4
- Inquisitor 6
calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. if the target is evil, it takes double damage from attacks made by creatures with a good aura (fr...
- Inquisitor 3
- Paladin 2
this litany reveals the unseen to you. you can see invisible creatures and objects within 30 feet. while subject to this spell, the target cannot be the target of another spell that has the word &quot...
- Antipaladin 3
- Inquisitor 4
- Paladin 3
with a litany against the wages of sloth, you slow the target's defenses. the target cannot make attacks of opportunity or cast spells defensively. while subject to this spell, the target cannot be th...
- Antipaladin 1
- Inquisitor 1
- Paladin 1
you call down a thunderous boom upon your enemy. the target becomes deafened until the condition is removed, and is confused for 1 round. while subject to this spell, the target cannot be the target o...
- Antipaladin 4
- Inquisitor 5
- Paladin 4
this litany causes your enemy to feel the pain of blows more sharply. anyone who hits the target with an attack gains a +5 sacred or profane bonus (depending on the alignment of the caster) to that at...
- Antipaladin 4
- Inquisitor 5
- Paladin 4
with this litany, you become more aware of your opponents. you can make two additional attacks of opportunity this round. furthermore, you gain a +2 sacred bonus to ac against attacks of opportunity. ...
- Antipaladin 2
- Inquisitor 3
- Paladin 2
your litany proclaims your target weak, sapping its strength. the target is fatigued for 1 round. while subject to this spell, the target cannot be the target of another spell that has the word "...
- Antipaladin 1
- Inquisitor 1
this spell creates a transparent veil of shifting, multicolored strands of light that form into endlessly varied and alien patterns. one side of the veil, chosen by you at the time of casting, is harm...
- Arcanist 3
- Sorcerer 3
- Witch 3
- Wizard 3
this spell functions like locate object, except this spell locates a known creature. you slowly turn and sense when you are facing in the direction of the creature to be located, provided it is within...
- Arcanist 4
- Bard 4
- Skald 4
- Sorcerer 4
- Summoner 3
- Witch 4
- Wizard 4
you sense the direction of a well-known or clearly visualized object. you can search for general items, in which case you locate the nearest of its kind if more than one is within range. attempting to...
- Arcanist 2
- Bard 2
- Cleric 3
- Inquisitor 3
- Oracle 3
- Skald 2
- Sorcerer 2
- Warpriest 3
- Witch 3
- Wizard 2
you can sense your foes' weak points, granting you greater damage with critical hits. whenever you score a critical hit, roll the attack's damage dice (but not extra or precision damage dice) twice an...
- Arcanist 3
- Bloodrager 3
- Hunter 2
- Inquisitor 3
- Magus 3
- Ranger 2
- Sorcerer 3
- Witch 3
- Wizard 3
you compel the target to look at you and only you for the spell's duration or until the spell is discharged. while staring at you, the target is considered to be averting its eyes from every creature ...
- Arcanist 1
- Bard 1
- Inquisitor 1
- Magus 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
this spell reduces the effect of range, granting a +10-foot bonus to the range increment of any weapon used by the subject.
- Alchemist 1
- Antipaladin 1
- Arcanist 1
- Hunter 1
- Inquisitor 1
- Investigator 1
- Magus 1
- Paladin 1
- Ranger 1
- Sorcerer 1
- Wizard 1
any creature within the area that fails a will save becomes drowsy and inattentive, taking a –5 penalty on perception checks and a –2 penalty on will saves against sleep effects while the ...
- Bard 0
- Skald 0
you conjure a tremendous area of shadow to obscure moonlight within the area, creating something akin to a lunar eclipse. the light level is lowered by two steps (though unlike deeper darkness, areas ...
- Arcanist 7
- Cleric 7
- Oracle 7
- Sorcerer 7
- Warpriest 7
- Witch 7
- Wizard 7
this spell induces a hallucinogenic reality in the mind of your target. surfaces seem to swim, and movement constantly distracts the eye. the target takes a –2 penalty on will saving throws, cas...
- Arcanist 2
- Bard 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2
you summon a swarm of screeching, mischievous monkeys. the swarm understands and obeys your commands and has the statistics of a monkey swarm. creatures failing a saving throw against the mad monkeys'...
- Arcanist 3
- Bard 3
- Druid 3
- Hunter 3
- Skald 3
- Sorcerer 3
- Summoner 3
- Wizard 3