Spellbook
Showing spells 385–396 of 1401.
draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy damage per caster level (acid, cold, electricity, or fire, maximum 60 points). each round, as a swift a...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Elementalist Wizard 3
- Investigator 3
- Sorcerer 3
- Wizard 3
you breathe out a blast of energy. creatures in the affected area take 1d6 points of energy damage per caster level (maximum of 12d6). a successful reflex save results in half damage. the spell's effe...
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Elementalist Wizard 4
- Investigator 4
- Magus 4
- Sorcerer 4
- Wizard 4
you, or a messenger you touch, send a message to others in the form of a dream. at the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as ...
- Alchemist 5
- Arcanist 5
- Bard 5
- Skald 5
- Sorcerer 5
- Wizard 5
upon casting this spell, you keep your relative form, but you and your equipment become composed entirely of dust. while in this dust form, you take no penalties for squeezing, and can move through sp...
- Alchemist 5
- Cleric 6
- Druid 6
- Hunter 6
- Investigator 5
- Oracle 6
- Warpriest 6
- Witch 6
a shower of iridescent black particles clings to and extinguishes torches, lanterns, sunrods, and similar mundane light sources and dispels any spell of 2nd level or lower with the light descriptor (a...
- Arcanist 2
- Bard 2
- Bloodrager 2
- Skald 2
- Sorcerer 2
- Wizard 2
you ward a magic item against other creatures who try to learn to use or copy it. when you cast the spell, you designate one creature type, subtype, or a specific individual. if the item is worn or ca...
- Arcanist 6
- Cleric 6
- Oracle 6
- Sorcerer 6
- Warpriest 6
- Witch 6
- Wizard 6
you summon a flight of giant eagles (one per three caster levels, maximum of six; bestiary 118) to ferry you and your allies across the skies. the eagles avoid combat if possible but defend themselves...
- Druid 6
- Hunter 6
- Summoner 6
the transmuted creature becomes more poised, articulate, and personally forceful. the spell grants a +4 enhancement bonus to charisma, adding the usual benefits to charisma-based skill checks and othe...
- Alchemist 2
- Antipaladin 2
- Arcanist 2
- Bard 2
- Bloodrager 2
- Cleric 2
- Oracle 2
- Paladin 2
- Shaman 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
you unleash a powerful scream, inaudible to all but a single target. the target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). a successful save negates...
- Arcanist 1
- Bard 1
- Bloodrager 1
- Inquisitor 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1